Difference between revisions of "SoC 2010 projects"
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A lot of video post-processing such as RGB-YUV conversion can be accelerated by using the GPU. This can either be achieved through a fragment shader, where it is the last step before a pixel is displayed on the screen, or it can be done with DirectCompute/CUDA/OpenCL. The method will vary depending on the task and intent. I will implement support for shaders by using the DirectX and OpenGL API and write a few shaders such as RGB-YUV conversion. | A lot of video post-processing such as RGB-YUV conversion can be accelerated by using the GPU. This can either be achieved through a fragment shader, where it is the last step before a pixel is displayed on the screen, or it can be done with DirectCompute/CUDA/OpenCL. The method will vary depending on the task and intent. I will implement support for shaders by using the DirectX and OpenGL API and write a few shaders such as RGB-YUV conversion. | ||
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+ | * '''Project page: [[SoC 2010 ASF Demuxer]]''' | ||
+ | * '''Student''': [[User:juhovh|Juho Vähä-Herttua]] | ||
+ | * '''Mentor''': Ilkka Ollakka | ||
+ | * '''Abstract''': | ||
+ | |||
+ | I was selected to do a project related to ASF and Matroska demuxers, but since there's some overlap related to Matroska, my main goal now is to improve the ASF demuxer as much as I can and then find another similar project to work on the rest of the time. | ||
= List of current x264 projects = | = List of current x264 projects = |
Revision as of 20:39, 5 May 2010
Here is a list of the accepted projects for Google Summer of Code 2O10.
Contents
List of current VLC projects
Shader support for video post-processing
- Project page: SoC 2010 Shader Support
- Student: Sasha Koruga
- Mentor: Adrien Maglo
- Abstract:
A lot of video post-processing such as RGB-YUV conversion can be accelerated by using the GPU. This can either be achieved through a fragment shader, where it is the last step before a pixel is displayed on the screen, or it can be done with DirectCompute/CUDA/OpenCL. The method will vary depending on the task and intent. I will implement support for shaders by using the DirectX and OpenGL API and write a few shaders such as RGB-YUV conversion.
- Project page: SoC 2010 ASF Demuxer
- Student: Juho Vähä-Herttua
- Mentor: Ilkka Ollakka
- Abstract:
I was selected to do a project related to ASF and Matroska demuxers, but since there's some overlap related to Matroska, my main goal now is to improve the ASF demuxer as much as I can and then find another similar project to work on the rest of the time.
List of current x264 projects
List of current VLMC projects
Enhancing VLMC
- Project page: SoC 2010/Youtube Integration in VLMC
- Student: Rohit Yadav
- Mentor: Ludovic 'etix' Fauvet
- Abstract:
Youtube is the most popular video sharing website, right now. VLMC is a video editing software and having features in VLMC to search-retrieve videos, directly upload/update/delete videos on Youtube, within the application itself, would be awesome. The aim of this project is to write a small C++/Qt based Youtube client library for VLMC that provides her all the APIs to perform all those things.
List of current Phonon projects
PCM I/O API
- Project page: SoC 2010/PCM IO API (Phonon)
- Student: Michael Forney
- Mentor: Jean-Baptiste Kempf
- Abstract:
Design a fully featured PCM I/O API for Phonon, and provide an implementation for the Phonon-VLC backend and one other (either MPlayer or Xine). This API will allow developers to capture PCM data from devices like a sound card, or to play back raw audio from memory, or elsewhere. This will provide some important missing features in Phonon, and open the door for many applications waiting to make use of an API like this.