Difference between revisions of "MacOSCompile"
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Compiling {{VLC}} on Mac OS X is different from normal linux compiling and OS X compiling. We do not use Xcode, but a simple <code>./configure</code> and then <code>make</code> isn't enough either. The instructions below are always for the currently unstable, non-released code. | Compiling {{VLC}} on Mac OS X is different from normal linux compiling and OS X compiling. We do not use Xcode, but a simple <code>./configure</code> and then <code>make</code> isn't enough either. The instructions below are always for the currently unstable, non-released code. | ||
− | If you compile from [[ | + | If you compile from [[Git]] then please remember that this code can often be in an unstable state. If you wish to develop or test please join the vlc-devel mailinglist. |
Don't put any of the non-released test binaries or git-compiles on software sites or on user-forums. We have had bad experiences with this before and we do not appreciate it. | Don't put any of the non-released test binaries or git-compiles on software sites or on user-forums. We have had bad experiences with this before and we do not appreciate it. |
Revision as of 22:19, 18 December 2008
Contents
Compile VLC on Mac OS X
Compiling VLC media player on Mac OS X is different from normal linux compiling and OS X compiling. We do not use Xcode, but a simple ./configure
and then make
isn't enough either. The instructions below are always for the currently unstable, non-released code.
If you compile from Git then please remember that this code can often be in an unstable state. If you wish to develop or test please join the vlc-devel mailinglist.
Don't put any of the non-released test binaries or git-compiles on software sites or on user-forums. We have had bad experiences with this before and we do not appreciate it.
Be sure to read the paragraph on Mac OS X Leopard before starting the compilation.
Steps
Please follow these steps for compiling:
Set the development environment
Install the Mac OS X Developer Tools from the Developer Tools CD, or get them online.
You need at least Mac OS X 10.4.x and Xcode 2.4.x for compilation. Mac OS X 10.5 and Xcode 3.x are also supported.
Compiling with earlier releases of Mac OS X and/or Xcode will not work.
Additionally, you may need to install Subversion aka SVN and Git on your Mac.
Get the source
Download the VLC media player source code (using Git) as described on the "Get the source" page or get a recent source tarball. Note that the 3rd party libraries will probably break a few months after the release's publication.
Build external libs
We now need to build the 3rd party libs. For that, you will need to:
- cd to the source directory with your Terminal application.
- If you have fink, then you will need to disable it. VLC media player has it's own form of Fink (in the extras/contrib subdir) and it can conflict with Fink. We use this system to generate a reliable, consistent and known amount of packages that VLC media player requires.
To disable Fink comment the line: #source /sw/bin/init.csh in your .cshrc file or . /sw/bin/init.csh in your .bashrc file in your home-directory.
- cd to the extras/contrib subdir of VLC and execute
./bootstrap
- Now execute
make
.
This will download prebuilt binary contrib you can happily use to build VLC wth -- only if you're using git master branch.
If you're trying to build some release from 0.9 series, you need to execute:
make src
This will download and compile all the required external libraries and programs. You will only have to do this once. (You can do it again if required libraries are added or updated by the team.)
Note that the 10.4u SDK is required for the default compilation of this contributed code. If you encounter problems, make sure that your default GCC version is set to 4 and your Xcode installation's version is 2.4.x or 3.x. If bootstrap exits with an error message on Mac OS X Leopard, check the paragraph on this version below.
Prepare the VLC build
Now we return to VLC itself. Go back to the top level VLC source directory. If you use Subversion (which you really should), then run ./bootstrap
.
This will create configure and Makefiles for VLC media player (snapshots and releases already include this).
Configure the VLC build
The next step is to configure, in the top level VLC source directory.
In current trunk revisions, you can simply run ./configure --enable-debug --with-macosx-sdk=/Developer/SDKs/MacOSX10.4u.sdk
to get VLC in its default configuration. If do not want to use VLC's default configuration for Mac, be sure to add --disable-macosx-defaults
to your custom set.
When compiling earlier revisions or the 0.8.6 branch, you need to give a wide variety of configure flags to achieve a useful build. We used to use this set:
./configure --enable-debug --disable-x11 --disable-xvideo --disable-glx --enable-sdl --enable-mad --enable-libdvbpsi --enable-a52 --disable-dvdplay --enable-dvdnav --enable-dvdread --enable-ffmpeg --enable-faad --enable-flac --enable-vorbis --enable-speex --enable-theora --enable-ogg --enable-shout --enable-cddb --disable-cddax --enable-vcdx --disable-skins --disable-skins2 --disable-wxwidgets --enable-freetype --enable-fribidi --enable-caca --enable-live555 --enable-dca --enable-goom --enable-modplug --enable-gnutls --enable-daap --enable-ncurses --enable-libtwolame --enable-x264 --enable-png --enable-realrtsp --enable-lua --disable-libtool
You can add --with-mozilla-sdk-path=./extras/contrib/src/gecko-sdk --enable-mozilla
to the configure-line to enable the compilation of VLC's Safari/Firefox plugin.
Build VLC
After configure is finished, we can finally build VLC media player. A simple make
will do the trick. If you want to use the resulting application package on a different Mac or a different account on the same Mac, run make VLC-release.app
afterwards. Use the resulting VLC-release.app for these purposes.
Special apostille on Mac OS X Leopard
Starting with Leopard, Xcode may be installed to a custom location on the administrator's choice. While this is non-problematic for ordinary Xcode projects, VLC needs a little help. You have to place extra symbolic links in /Developer pointing to your custom location for these folders:
usr, Headers, Private, SDKs, Tools, Makefiles
You can easily create these links by executing the following command for each folder (whereas theFolder is one of these six):
ln -s /full/path/to/Developer/theFolder /Developer/theFolder
History
Written by Jean-Alexis Montignies, Felix Paul Kühne and Derk-Jan Hartman, for the VideoLAN Team. Adapted to the Wiki by Jean-Baptiste Kempf.