Difference between revisions of "LibVLC Visual C++"

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The following is the simplest way to use [[libvlc]] with visual C++.
 
The following is the simplest way to use [[libvlc]] with visual C++.
 
What you need is: libvlc.dll and the whole folder plugins; Copy the dll file and plugins folder into your Debug or Release directory.
 
What you need is: libvlc.dll and the whole folder plugins; Copy the dll file and plugins folder into your Debug or Release directory.

Latest revision as of 22:12, 16 March 2019

See also: C Sharp

The following is the simplest way to use libvlc with visual C++. What you need is: libvlc.dll and the whole folder plugins; Copy the dll file and plugins folder into your Debug or Release directory.

  1. Create VC console project
  2. Implement some functions to load libvlc.dll into your application:
    Take a look at [1] to get more information about functions in libvlc.dll
  3. Create a command that is used to pass to libvlc.dll

This command is used to stream webcam to another machine:

  char ** commands = new char*[6];
  commands[0] = "testvlcconsole.exe"; //your application name
  commands[1] = "dshow://";
  commands[2] = ":dshow-vdev=Logitech QuickCam Pro 3000 (08B0)";
  commands[3] = ":dshow-adev=";
  commands[4] = ":dshow-size=176x144";
  commands[5] = ":sout=#transcode{vcodec=h264,vb=1024,scale=1}:duplicate{dst=std{access=udp,mux=ts,dst=192.168.0.155:1234}}";

4. Main program:

- Initialize Library : load libvlc.dll and its functions
- Create VLC instance: id  = VLC_Create()
- Initialize VLC : VLC_Init(id, int, commands)
- Start playing: VLC_Play()

(Thanks neztol for the code)