How to build the framework
Follow the quicksteps for your system on the Building on Mac OS X page to build VLC.
If the second make fails, giving you an error like:
ld warning: in ///Users/username/dev/vlc/extras/contrib/lib/libx264.a, file is not of required architecture Undefined symbols: "_x264_encoder_close", referenced from: _Close in libx264_plugin_la-x264.o etc...
then download and build x264. Then copy libx264.a into vlc/extras/contrib/lib/
To build on Snow Leopard with 32-bit
On 10.6 64-bit compiling is default and also recommended (see Building on Mac OS X). To build with 32-bit you need to set the environment as followed:
$ [...] $ export CC=/Developer/usr/bin/llvm-gcc-4.2 $ export CXX=/Developer/usr/bin/llvm-g++-4.2 $ export OBJC=/Developer/usr/bin/llvm-gcc-4.2 $ export CFLAGS="-arch i386 -m32" $ export CXXFLAGS="-arch i386 -m32" $ export OBJCFLAGS="-arch i386 -m32" $ export LDFLAGS="-arch i386" $ [...]
Build the framework
- make sure the VLCKit target is selected
- rightclick on target and build
Basic usage in your application
The code should speak by itself
// Set up a videoView by hand. You can also do that in the nib file videoView = [[VLCVideoView alloc] initWithFrame:[[window contentView] bounds]]; [[window contentView] addSubview:videoView]; [videoView setAutoresizingMask: NSViewHeightSizable|NSViewWidthSizable]; // Init the player object player = [[VLCMediaPlayer alloc] initWithVideoView:videoView]; [player setMedia:[VLCMedia mediaWithPath:@"/to/my/movie"]]; [player play];
You should be able to find sample code in:
- Framework/Examples: This is the folder that contains the VLC.framework basics usage.
- vlc-trunk/extras/MacOSX/VLC_app: This is the VLC application that uses the framework intensivly, this is much more advanced.