Difference between revisions of "MacOSCompile"

From VideoLAN Wiki
Jump to navigation Jump to search
Line 104: Line 104:
  make -j4 .gettext
  make -j4 .gettext
Now you need to update your path for the gettext tools to be usable later on, see the [[#Update_PATH|Update PATH]] section above.
Then fetch contrib sources:  
Then fetch contrib sources:  

Revision as of 13:36, 30 October 2016

This is an howto to compile VLC media player on Mac OS X, focused on VLC 3.0 and newer.


Apple Software

  • You need at least Mac OS X 10.10. Any later version is strongly recommended, though.
  • Developer Tools from Apple from developer.apple.com/xcode
    You need at least Xcode 7.
    Note that we need the optional command line tools, which can be installed through the preferences dialog or through the OS X dialog offering their installation.

Xcode select

You might need to run xcode select to point to your xcode developer directory.

xcrun clang

If this outputs 'Error: No developer directory...', then use xcode-select to select the developer directory within the Xcode package.

something like:

sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer  

Configure the environment

VLC needs to be compiled using Apple's clang compiler in its latest version. To use this compiler, you need to export the respective variables. In a Bourne Shell, type this (if Xcode is installed to its default location; bash is the default shell on OS X):

export CC="xcrun clang"
export CXX="xcrun clang++"
export OBJC="xcrun clang"

If you are using a C-Shell, you need to use the setenv command of course.

Get the source code

 git clone git://git.videolan.org/vlc.git

Build VLC with a single command

Setup a build folder:

cd vlc && mkdir build && cd build

And run the build:


Wait and you are finished

You can see more options for this build (change arch or sdk):

../extras/package/macosx/build.sh -h

In case this fails, please try the step-by-step build guide below using a clean checkout.

Build steps

Now, if you prefer, you can read the following detailed information on how the build internally works:

Additional development tools

You need development tools, notably all the autotools, to build VLC correctly.

Here is how:

cd extras/tools
./bootstrap && make
cd ../..

Important: set the new PATH.

export PATH=$PWD/extras/tools/build/bin:$PATH

Prepare 3rd party libraries

Before compiling VLC, you need lots of other libraries. Here is how to get them:

First, set the correct SDK version for the 3rd party libraries, usually your current OS X Version:

export OSX_VERSION=10.11
cd contrib
mkdir -p contrib-osx && cd contrib-osx
../bootstrap --host=x86_64-apple-darwin11 --build=x86_64-apple-darwin11

Prebuilt libraries (recommended)

If you want to download a prebuilt package of all the needed libraries.

make prebuilt

Now you can just skip to the Update PATH section.

Update PATH

First we go back to the source directory:

cd ../..

And now we still need to add the contribs to our path, so they can be found:

export PATH=$PWD/contrib/x86_64-apple-darwin11/bin:$PATH

Build your own libraries (not for the faint-hearted)

Note: In order to build the libraries you need to use an OS X SDK Version lower than 10.12, the 10.12 SDK causes problems making it impossible to use the resulting libraries (and VLC build) on any macOS version lower than 10.12! You can set the SDK Version (if it's installed) using export OSX_VERSION=10.11.

If you want to build contribs from source, you first need to make gettext, which is needed for some other contrib libraries to build:

make -j4 .gettext

Now you need to update your path for the gettext tools to be usable later on, see the Update PATH section above.

Then fetch contrib sources:

make fetch

and build them with:


If you had no errors, the 3rd party libraries (contrib) are built correctly and you can proceed to the next step.

Bootstrap VLC

This will create the configure script:


Configure the VLC build

Create a build folder:

mkdir -p build && cd build

To list the different options of configure:

../extras/package/macosx/configure.sh --help

To build a binary with the previously installed x86_64-apple-darwin11 contrib:

../extras/package/macosx/configure.sh --enable-debug --host=x86_64-apple-darwin11 --build=x86_64-apple-darwin11

By default it will not use the installed SDK, like Xcode does, but use System Root. This means that if you built contribs on your own, the configure script might behave unexpectedly, for example enabling functions which are not present in a given operating system version. To work around this and build against the latest installed SDK, you can use:

--with-macosx-sdk=`xcrun --show-sdk-path`

If you want to use a different SDK, you can list all installed SDKs with xcodebuild -showsdks and to get the path for it, you can use the following command xcodebuild -version <SDK Flag from before> Path.
For example: xcodebuild -version -sdk macosx10.11 Path

Build VLC

Just do:

make -j4

and wait...

if you want to avoid recompiling VLC.app every time during development use

make VLC-dev.app

Package VLC Application for Mac

If you want a disk-image:

make package-macosx

Sign VLC Application for Mac

If you want to sign your application with a certificate, for example for Gatekeeper, you need to run:

extras/package/macosx/codesign.sh -i "certificate name"

What's wrong: troubleshooting

3rd party packagers and PATH

Pay careful attention to remove any reference to 3rd party package managersfrom your environment. This is important to avoid conflicts between your package manager (homebrew, fink, macports...) and the contrib package manager we use to build our contrib.

It shouldn't be necessary, but it can happen.

git must still be accessible though!

export PATH=$PWD/build/bin:/bin:/sbin:/usr/bin:/usr/sbin:/usr/local/bin