Difference between revisions of "LibVLC"

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m (Use {{SDK}})
m (→‎Outdated samples: Fix typo: link title Visual C++ should link to libVLC Visual C++)
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* [[LibVLC_Tutorial_0.9|Versions 0.9.x and 1.0.x]]
* [[LibVLC_Tutorial_0.9|Versions 0.9.x and 1.0.x]]
* [[LibVLC_Tutorial_086c|Version 0.8.6]]
* [[LibVLC_Tutorial_086c|Version 0.8.6]]
* [[LibVLC_Visual_C|Visual C++]] '' (uses "old" legacy API) ''
* [[LibVLC_Visual_C++|Visual C++]] '' (uses "old" legacy API) ''
* [[IceVLCPlayer|VCL component for Delphi]] (out-of-date)
* [[IceVLCPlayer|VCL component for Delphi]] (out-of-date)

Revision as of 09:15, 4 March 2019

The libVLC (VLC SDK) media framework can be embedded into an application to get multimedia capabilities.

Since VLC is based on libVLC, one should be able to have the same features that VLC media player has.

The libVLC media framework is already used by several applications; see who uses libVLC?


Please refer to the Doxygen documentation, which is the reference documentation.

Make sure that the documentation matches the LibVLC version. (if not, you can build it from the source code)

Some further topics are covered here:


To build LibVLC you need VLC source code and follow VLC compilation instructions since LibVLC it is directly shipped in VLC source code.
You will find headers in vlc-src/include/vlc and libvlc.so binaries in the hidden folder vlc-src/lib/.libs.
When using your custom LibVLC build you will need to define the environment variable VLC_PLUGIN_PATH pointing to VLC modules located in vlc-src/modules.



Rendering and streaming

More complex examples

libVLC on Android

VLCKit for Cocoa (iOS/macOS)

You can find details on features and implementation on a designated page.



Crossplatform .NET/Mono support with LibVLCSharp

Outdated samples

Language & platform bindings

LibVLC is a C library. It has bindings to the following languages and frameworks: