Some terms used in the area of Audio/Video and their meaning.
The ratio of width to height of a video.
The number of bits of data to be played per second.
Greek for color, the part of a video file or signal that encodes the color portion.
A part of the program which understands a type of video or audio (short for Compression/Decompression). DivX and Theora are examples of video codecs; MP3 and Vorbis are audio codecs. The output stream produced when a codec to audio or video is generally "muxed" into a container format, such as AVI or Ogg. As certain codecs are often associated with certain container formats, the name of the container is often used to imply the codec, such as "Ogg", which usually refers to a Vorbis stream in an Ogg container.
To understand and play a file, VideoLAN needs to decode it. It does this with a decoder.
Deinterlacing is the process of converting interlaced video (a sequence of fields) into a non-interlaced form (a sequence of frames). This is a fundamentally impossible process that must always produce some image degradation, since it ideally requires "temporal interpolation" which involves guessing the movement of every object in the image and applying motion correction to every object.
An Elementry Stream, a single channel of audio, video or subtitles (without a container).
The number of frames of video displayed (or encoded to be displayed) per unit time, usually expressed in frames per second (fps) or Hertz (Hz). One Hertz is equivilant to one frame per second.
A frame of video which is stored as a complete image, not just as the changes from the previous image.
Part of the video compression process. New frames normally store changes in the image since the previous frame. If the scene is moving as a whole (such as panning), motion compensation moves the reference frame to line up with the new frame. This means that there are less changes to be stored since the previous frame, and so less data needs to be stored.
Displaying an image on top of the video
Abbreviation for Program Stream.
Usually used with audio, the frequency at which a signal is digitally sampled, usually expressed in Hertz (Hz) or kiloHertz (kHz). One Hertz is equivilant to one sample per second, One kiloHertz is a thousand (1000) Hertz.
Transcoding is changing the format of a file.
Abbreviation for Transport Stream, as in MPEG TS.