Difference between revisions of "Code Conventions"

From VideoLAN Wiki
Jump to navigation Jump to search
m (typos)
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 +
== NOTA BENE ==
 +
The following conventions are the 'classical' VLC code conventions. Those are '''not enforced anymore'''.
 +
 +
The important is to keep consistency of codestyle when you modify a file.
 +
 +
If you write a new file, select your style. Common used styles are '''VLC Style''' and '''K&R'''.
 +
 
== Code conventions ==
 
== Code conventions ==
 +
Here you find conventions about how the {{VLC}} developers write their code.
  
 
=== Function naming ===
 
=== Function naming ===
  
All functions are named accordingly : module name (in lower case) + _ + function name (in mixed case, without underscores). For instance : intf_FooFunction. Static functions don't need usage of the module name.
+
All functions are named accordingly: ''module name'' (in lower case) + _ + ''function name'' (in mixed case, without underscores). For instance: <tt>intf_FooFunction</tt>. Static functions don't need the module name.
 
 
  
 
=== Variable naming ===
 
=== Variable naming ===
  
Hungarian notations are used, that means we have the following prefixes :
+
We use Hungarian notation. That is, we have the following prefixes:
  
    * i_ for integers (sometimes l_ for long integers) ;
+
*<tt>i_</tt> for integers (sometimes <tt>l_</tt> for long integers)
    * b_ for booleans ;
+
*<tt>b_</tt> for booleans
    * d_ for doubles (sometimes f_ for floats) ;
+
*<tt>d_</tt> for doubles
    * pf_ for function pointers ;
+
*<tt>f_</tt> for floats
    * psz_ for a Pointer to a String terminated by a Zero (C-string) ;
+
*Generally, we add a <tt>p</tt> when the variable is a pointer to a type
    * More generally, we add a p when the variable is a pointer to a type.
+
**<tt>pf_</tt> for function pointers
 +
**<tt>psz_</tt> for a pointer to a string terminated by a zero (C-string)
  
If one variable has no basic type (for instance a complex structure), don't put any prefix (except p_ if it's a pointer). After one prefix, put an explicit variable name in lower case. If several words are required, join them with an underscore (no mixed case). Examples :
+
If a variable has no basic type (for instance a complex structure), don't put any prefix (except <tt>p_</tt> if it's a pointer). After one prefix, put an explicit variable name in lower case. If several words are required, join them with an underscore (no mixed case).
  
    * data_packet_t * p_buffer;
+
Examples:
    * char psz_msg_date[42];
 
    * int pi_es_refcount[MAX_ES];
 
    * void (* pf_next_data_packet)( int * );
 
  
=== Macro usage ===
+
*<tt>data_packet_t * p_buffer</tt>
 +
*<tt>char psz_msg_date[42]</tt>
 +
*<tt>int pi_es_refcount[MAX_ES];</tt>
 +
*<tt>void (* pf_next_data_packet)( int * )</tt>
  
static inline are preferred over macros, for example:
+
=== A few words about white space ===
  static inline void change_val(int * var, int val)
 
  {
 
      *var = val;
 
  }
 
is preferred to
 
  #define CHANGE_VAL(var_name, val) var_name = val;
 
 
 
=== A few words about white spaces ===
 
 
==== Indentation ====
 
==== Indentation ====
  
'''Never''' use tabs in the source (you're entitled to use them in the Makefile :-).  
+
'''Never''' use tabs in the source (nevertheless you're entitled to use them in the Makefile :-).  
  
Use set expandtab under vim or the equivalent under emacs.  
+
Use <tt>set expandtab</tt> under vim or the equivalent under emacs.
  
 
Indents are 4 spaces long.
 
Indents are 4 spaces long.
Line 45: Line 45:
 
==== Spaces ====
 
==== Spaces ====
  
Put spaces before and after operators, and inside brackets. For instance :
+
Put spaces before and after operators, and inside brackets. For instance:
  
 +
<code>
 
  for( i = 0; i < 12; i++, j += 42 );  
 
  for( i = 0; i < 12; i++, j += 42 );  
 +
</code>
  
 
==== Braces ====
 
==== Braces ====
  
Leave braces alone on their lines (GNU style). For instance :
+
Leave braces alone on their lines (GNU style[http://www.gnu.org/prep/standards/standards.html]). For instance:
  
 +
<code>
 
  if( i_es == 42 )
 
  if( i_es == 42 )
 
  {
 
  {
 
     p_buffer[0] = 0x12;
 
     p_buffer[0] = 0x12;
 
  }
 
  }
 +
</code>
  
 
=== Comments ===
 
=== Comments ===
 
          
 
          
 
 
ANSI C-style comments /* ... */ are more commonly used for historical reasons, though C++/C99 comments are tolerated, but please don't mix both in the same file.
 
ANSI C-style comments /* ... */ are more commonly used for historical reasons, though C++/C99 comments are tolerated, but please don't mix both in the same file.
  
 
== Qt interface added conventions ==
 
== Qt interface added conventions ==
 +
:'''''See [http://git.videolan.org/?p=vlc.git;a=blob;f=modules/gui/qt/HACKING HACKING]'''''
 +
 +
== Objective-C conventions ==
 +
 +
For new Objective-C code, do '''not''' use Hungarian notation, unless you are editing a file that still uses it. Use cameCase for properties and methods, as usual.
 +
 +
When adding new classes, make sure to state in the leading comment block what the use-case for that class is.
 +
 +
Try to document your methods with doxygen comments, where it makes sense, see [http://git.videolan.org/?p=vlc.git;a=blob;f=modules/gui/macosx/VLCRendererDiscovery.h;h=57d7fed0c1f91aa2450f99b5f06a884dad37ee50;hb=HEAD VLCRendererDiscovery.h] for an example.
  
=== Switch statements ===
+
Group your class, if it makes sense using pragma marks:
  
Case labels are on the same column as the switch
+
<source lang="objc">
 +
#pragma mark -
 +
#pragma mark Helper methods
 +
</source>
  
Example:
+
=== Partial availability ===
  switch( p_item->i_type )
+
 
{
+
If you call a method that is only available since a specific macOS version, make sure that you implement a proper fallback (if necessary).
case blabla:
+
Add a preprocessor <code>#ifdef</code> to preven compilation with SDKs that do not define the method. Add a runtime check to make sure the method
    break;
+
is not called in macOS versions that do not have it. Check out the example below:
default:
+
 
    break;
+
<source lang="objc">
}
+
#ifdef MAC_OS_X_VERSION_10_10
 +
#pragma clang diagnostic push
 +
#pragma clang diagnostic ignored "-Wpartial-availability"
 +
   
 +
if (OSX_YOSEMITE_OR_HIGHER) {
 +
    /* Calling a method that is only available on macOS 10.10 or later */
 +
} else {
 +
    /* Call the replacement for specific method, if necessary */
 +
}
 +
 
 +
#pragma clang diagnostic pop
 +
#else
 +
 
 +
/* Built with SDK that does not declare the necessary headers, always calling the replacement */
 +
 
 +
#endif
 +
</source>
 +
 
 +
(Avoid this, only do it if it is really necessary)
  
 
[[Category:Coding]]
 
[[Category:Coding]]

Latest revision as of 00:11, 7 February 2017

NOTA BENE

The following conventions are the 'classical' VLC code conventions. Those are not enforced anymore.

The important is to keep consistency of codestyle when you modify a file.

If you write a new file, select your style. Common used styles are VLC Style and K&R.

Code conventions

Here you find conventions about how the VLC media player developers write their code.

Function naming

All functions are named accordingly: module name (in lower case) + _ + function name (in mixed case, without underscores). For instance: intf_FooFunction. Static functions don't need the module name.

Variable naming

We use Hungarian notation. That is, we have the following prefixes:

  • i_ for integers (sometimes l_ for long integers)
  • b_ for booleans
  • d_ for doubles
  • f_ for floats
  • Generally, we add a p when the variable is a pointer to a type
    • pf_ for function pointers
    • psz_ for a pointer to a string terminated by a zero (C-string)

If a variable has no basic type (for instance a complex structure), don't put any prefix (except p_ if it's a pointer). After one prefix, put an explicit variable name in lower case. If several words are required, join them with an underscore (no mixed case).

Examples:

  • data_packet_t * p_buffer
  • char psz_msg_date[42]
  • int pi_es_refcount[MAX_ES];
  • void (* pf_next_data_packet)( int * )

A few words about white space

Indentation

Never use tabs in the source (nevertheless you're entitled to use them in the Makefile :-).

Use set expandtab under vim or the equivalent under emacs.

Indents are 4 spaces long.

Spaces

Put spaces before and after operators, and inside brackets. For instance:

for( i = 0; i < 12; i++, j += 42 ); 

Braces

Leave braces alone on their lines (GNU style[1]). For instance:

if( i_es == 42 )
{
   p_buffer[0] = 0x12;
}

Comments

ANSI C-style comments /* ... */ are more commonly used for historical reasons, though C++/C99 comments are tolerated, but please don't mix both in the same file.

Qt interface added conventions

See HACKING

Objective-C conventions

For new Objective-C code, do not use Hungarian notation, unless you are editing a file that still uses it. Use cameCase for properties and methods, as usual.

When adding new classes, make sure to state in the leading comment block what the use-case for that class is.

Try to document your methods with doxygen comments, where it makes sense, see VLCRendererDiscovery.h for an example.

Group your class, if it makes sense using pragma marks:

#pragma mark -
#pragma mark Helper methods

Partial availability

If you call a method that is only available since a specific macOS version, make sure that you implement a proper fallback (if necessary). Add a preprocessor #ifdef to preven compilation with SDKs that do not define the method. Add a runtime check to make sure the method is not called in macOS versions that do not have it. Check out the example below:

#ifdef MAC_OS_X_VERSION_10_10
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wpartial-availability"
 
if (OSX_YOSEMITE_OR_HIGHER) {
    /* Calling a method that is only available on macOS 10.10 or later */
} else {
    /* Call the replacement for specific method, if necessary */
}

#pragma clang diagnostic pop
#else

/* Built with SDK that does not declare the necessary headers, always calling the replacement */

#endif

(Avoid this, only do it if it is really necessary)