VLCKit

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Revision as of 05:38, 13 April 2009 by Einarmagnus (talk | contribs)
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How to build the framework

You have two options:

One-click build

  • get the VLC Source Code from Git
  • open vlc-trunk/extras/MacOSX/Framework/VLCKit.xcodeproj and make sure the vlc-contrib-core-framework target is selected.
  • Hit build.

Voilà!

Terminal build

$ cd extras/contrib && ./bootstrap && make && cd ../.. && ./bootstrap &&./configure && make && cd projects/macosx/framework && make

If the second make fails, giving you an error like:

   ld warning: in ///Users/username/dev/vlc/extras/contrib/lib/libx264.a, file is not of required architecture
   Undefined symbols:
      "_x264_encoder_close", referenced from:
      _Close in libx264_plugin_la-x264.o
   etc...

then download and build x264. Then copy libx264.a into vlc/extras/contrib/lib/

Basic usage in your application

The code should speak by itself

  // Set up a videoView by hand. You can also do that in the nib file
   videoView = [[VLCVideoView alloc] initWithFrame:[[window contentView] bounds]];
   [[window contentView] addSubview:videoView];
   [videoView setAutoresizingMask: NSViewHeightSizable|NSViewWidthSizable];
  
   // Init the player object
   player = [[VLCMediaPlayer alloc] initWithVideoView:videoView];
 
   [player setMedia:[VLCMedia mediaWithPath:@"/to/my/movie"]];
   [player play];

Sample code

You should be able to find sample code in:

  • Framework/Examples: This is the folder that contains the VLC.framework basics usage.
  • vlc-trunk/extras/MacOSX/VLC_app: This is the VLC application that uses the framework intensivly, this is much more advanced.