MacOSCompile

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Revision as of 16:10, 27 March 2009 by Fkuehne (talk | contribs) (major update)
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Compile VLC on Mac OS X

Compiling VLC media player on Mac OS X is different from normal linux compiling and OS X compiling. We do not use Xcode, but a simple ./configure and then make isn't enough either. The instructions below are always for the currently unstable, non-released code.

If you compile from Git then please remember that this code can often be in an unstable state. If you wish to develop or test please join the vlc-devel mailinglist.

Don't put any of the non-released test binaries or git-compiles on software sites or on user-forums. We have had bad experiences with this before and we do not appreciate it.

Be sure to read the paragraph on Mac OS X Leopard before starting the compilation.

Steps

Please follow these steps for compiling:

Set the development environment

Install the Mac OS X Developer Tools from the Developer Tools CD, or get them online.

You need at least Mac OS X 10.5 and Xcode 3.1.2 for compilation. Mac OS X 10.6 and Xcode 3.2.x are also supported.

Compiling with earlier releases of Mac OS X and/or Xcode will not work.

Additionally, you may need to install Subversion (SVN) and more importantly Git on your Mac.

Get the source

Download the VLC media player source code (using Git) as described on the "Get the source" page or get a recent source tarball. Note that the 3rd party libraries will probably break a few months after the release's publication.

Build external libs

We now need to build the 3rd party libs. For that, you will need to:

  • cd to the source directory with your Terminal application.
  • If you have fink, then you will need to disable it. VLC media player has it's own form of Fink (in the extras/contrib subdir) and it can conflict with Fink. We use this system to generate a reliable, consistent and known amount of packages that VLC media player requires.

To disable Fink comment the line: #source /sw/bin/init.csh in your .cshrc file or . /sw/bin/init.csh in your .bashrc file in your home-directory.

  • cd to the extras/contrib subdir of VLC and execute ./bootstrap
  • Now execute make.

This will download prebuilt binary contrib you can happily use to build VLC wth -- only if you're using git master branch or the bugfix branch for 0.9.

If you're trying to debug these libraries or want to create a new package, you need to execute:

make src

This will download and compile all the required external libraries and programs. You will only have to do this once. (You can do it again if required libraries are added or updated by the team.)

Note that the 10.5 SDK is used by default. If you encounter problems, make sure that the script correctly used Apple's llvm-gcc-4.2 compiler and your Xcode installation is up-to-date.

Prepare the VLC build

Now we return to VLC itself. Go back to the top level VLC source directory. If you use Subversion (which you really should), then run ./bootstrap.

This will create configure and Makefiles for VLC media player (snapshots and releases already include this).

Setup the correct compiler

Current revisions of VLC need to be compiled using Apple's llvm-gcc-4.2 compiler in its latest version. In case of failures, make sure that the latest version of Xcode is installed. To use this compiler, you need to export the respective variables. In a c-shell, type this (if Xcode is installed to its default location):

setenv CC /Developer/usr/bin/llvm-gcc-4.2

setenv CXX /Developer/usr/bin/llvm-g++-4.2

setenv OBJC /Developer/usr/bin/llvm-gcc-4.2

If you are using a Bourne Shell, you need to use the export command of course.

Configure the VLC build

The next step is to configure, in the top level VLC source directory.

In current revisions, you can simply run ./configure --enable-debug to get VLC in its default configuration. If do not want to use VLC's default configuration for Mac, be sure to add --disable-macosx-defaults to your custom set. Using --disable-nls will save you a lot of time, if you don't care about localised interfaces.

When compiling earlier revisions or the 0.8.6 branch, you need to give a wide variety of configure flags to achieve a useful build. We used to use this set: ./configure --enable-debug --disable-x11 --disable-xvideo --disable-glx --enable-sdl --enable-mad --enable-libdvbpsi --enable-a52 --disable-dvdplay --enable-dvdnav --enable-dvdread --enable-ffmpeg --enable-faad --enable-flac --enable-vorbis --enable-speex --enable-theora --enable-ogg --enable-shout --enable-cddb --disable-cddax --enable-vcdx --disable-skins --disable-skins2 --disable-wxwidgets --enable-freetype --enable-fribidi --enable-caca --enable-live555 --enable-dca --enable-goom --enable-modplug --enable-gnutls --enable-daap --enable-ncurses --enable-libtwolame --enable-x264 --enable-png --enable-realrtsp --enable-lua --disable-libtool Have a look at configure.ac for our current default configuration.

You can add --with-mozilla-sdk-path=./extras/contrib/src/gecko-sdk --enable-mozilla to the configure-line to enable the compilation of VLC's Safari/Firefox plugin.

Build VLC

After configure is finished, we can finally build VLC media player. A simple make will do the trick. If you want to use the resulting application package on a different Mac or a different account on the same Mac, run make VLC-release.app afterwards. Use the resulting VLC-release.app for these purposes. If you want a disk-image, type make package-macosx (respectively make package-macosx-plugin for the Safari/Mozilla plugin).

What's wrong, if I don't succeed?

Starting with Leopard, Xcode may be installed to a custom location on the administrator's choice. While this is non-problematic for ordinary Xcode projects, VLC needs a little help. You have to place extra symbolic links in /Developer pointing to your custom location for these folders:

usr, Headers, Private, SDKs, Tools, Makefiles

You can easily create these links by executing the following command for each folder (whereas theFolder is one of these six):

ln -s /full/path/to/Developer/theFolder /Developer/theFolder

Additionally, make always sure that you are using the latest version of Xcode. Otherwise, VLC's compilation or behaviour at runtime won't be the way you want it to be. Ah, and don't try to do a 64bit build of VLC on your Mac. That's not supported for now and you will end up with tons of errors and warnings (and neither audio nor video output).

History

Written by Jean-Alexis Montignies, Felix Paul Kühne and Derk-Jan Hartman, for the VideoLAN Team. Adapted to the Wiki by Jean-Baptiste Kempf.