Talk:.Net Interface to VLC

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Revision as of 18:20, 25 May 2008 by Twilight.tinker (talk | contribs) (Remove the Static Declaration in the Source Code !!!)
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I see this is released under GPL. How should I go about getting any changes back to you? I added ToggleFullscreen, PlaylistPrev and PlaylistNext functions to wrap the native DLL VLC_FullScreen, VLC_PlaylistPrev and VLC_PlaylistNext functions. --Mattburke 16:19, 21 August 2007 (CEST)

You don't have to do so under the GPL. Of you course you can edit the files in the wiki if you want to (it's a wiki). Btw, to who ever started those pages: posting a project's code in a wiki isn't really what it's meant for (although it works :p). -- Dionoea 17:46, 6 September 2007 (CEST)

How about a ZIP FILE for the code?!!!

Why isn't there simply a zip file to download the project? This is ridiculous! I don't really want to become a freaking VLC expert, just add the functionality into my project, but this requires I download each file seperately and paste into a new code file. Why?!!! What a freaking pain.

WTF! It doesn't even compile!!!

This freaking project doesn't even compile!!! There are two missing members!!! This is the lamest waste of time I have spent in a long time... Wikis suck, btw...

The author created a static link which simple won't work if you need to cretae more than one instance of this control

A static link to the library prevents you from creating and using multiple instances of this control as in a camera wall. You need to remove the static declaration from this source code in the library and always set the video out to OpenGL and NOT DirectX. There is NO way to lock the video in a window with DirectX and only OpenGL will allow you to play multiple instances of the VLC control where the video will be locked in the window displaying the video. For example, if you create 2 instances playing video and collapse the window, then you will lose one of the winddows playing the video unless you set the output to openGL and a NON-static link.