Documentation:VLC Modules Loading
Contents
VLC modules loading
How does VLC load modules?
Introduction about Modules
VLC has a core and a lot of modules (between 200 and 400 depending on the build).
VLC cannot do much without modules, since modules are providing most of the functionnalities we expect. See the "Major Capabilites" sections.
A VLC module has 2 major properties:
- the capability, VLC_MODULE_CAPABILITY, that describes the category of the module
- the score, VLC_MODULE_SCORE, that holds the priority of the module
How does the loading of modules happens
VLC keeps a list of detected VLC modules (named the plugins cache).
When VLC needs a module, it tries to open a the higher-score capability-matching module that accept the request.
Let's do an example.
When VLC needs a "decoder" ("decoder" is one category/capability), it opens all "decoder" modules, until one matches.
It opens them in decreasing score order (bigger score first, smaller ones at the end), and runs the Open() function of the modules. When one module returns OK, VLC uses this module.
Special functions
Score of 0
If a module has a score of 0, it needs to be explicitly requested by the user (like forcing --codec or --vout)
all, none and other special tweaks
- The "all" mode means all modules will be tested in decreasing order of score.
- The "none" mode means no modules will be tested.
- Any module can be requested by using its direct shortname. This is useful for 0-scored modules.
Modules requests can be chained, as the examples show:
--codec avcodec,all try the avcodec module than all modules as a "decoder"
--demux avformat,none try the avformat module and no other module
By default, modules requests are in the "all" mode, and "all" can be omitted.
How to list Modules
- Using Console
vlc --list
- Using GUI
Menu -> Tools -> Plugins and extensions