VLCKit
Revision as of 05:38, 13 April 2009 by Einarmagnus (talk | contribs)
Contents
How to build the framework
You have two options:
One-click build
- get the VLC Source Code from Git
- open vlc-trunk/extras/MacOSX/Framework/VLCKit.xcodeproj and make sure the vlc-contrib-core-framework target is selected.
- Hit build.
Voilà!
Terminal build
- get the VLC Source Code from Git
- type in a terminal:
$ cd extras/contrib && ./bootstrap && make && cd ../.. && ./bootstrap &&./configure && make && cd projects/macosx/framework && make
If the second make fails, giving you an error like:
ld warning: in ///Users/username/dev/vlc/extras/contrib/lib/libx264.a, file is not of required architecture Undefined symbols: "_x264_encoder_close", referenced from: _Close in libx264_plugin_la-x264.o etc...
then download and build x264. Then copy libx264.a into vlc/extras/contrib/lib/
Basic usage in your application
The code should speak by itself
// Set up a videoView by hand. You can also do that in the nib file videoView = [[VLCVideoView alloc] initWithFrame:[[window contentView] bounds]]; [[window contentView] addSubview:videoView]; [videoView setAutoresizingMask: NSViewHeightSizable|NSViewWidthSizable]; // Init the player object player = [[VLCMediaPlayer alloc] initWithVideoView:videoView]; [player setMedia:[VLCMedia mediaWithPath:@"/to/my/movie"]]; [player play];
Sample code
You should be able to find sample code in:
- Framework/Examples: This is the folder that contains the VLC.framework basics usage.
- vlc-trunk/extras/MacOSX/VLC_app: This is the VLC application that uses the framework intensivly, this is much more advanced.