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Have a look at the output provided by -h to see further options which can be useful to speed-up partial recompilations. | Have a look at the output provided by -h to see further options which can be useful to speed-up partial recompilations. | ||
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== Deploy == | == Deploy == |
Revision as of 07:30, 27 July 2015
Contents
Development environment
To develop VLC for iOS, you need:
- OS X 10.10 Yosemite (or later)
- Latest Xcode version (version 6 works so far)
- A correct shell (we recommend iTerm2 and zsh)
- CocoaPods (for dependency management)
Get the source
We provide source code packages for every release. You can find the latest on our Download VLC for iOS website. Older releases are also available.
Build it
Build it for the simulator.
sh compileVLCforiOS.sh -s
Wait, and grab a coffee.
Manually assign the code sign in Xcode, and build it for devices.
sh compileVLCforiOS.sh
Grab a second coffee. :)
Have a look at the output provided by -h to see further options which can be useful to speed-up partial recompilations.
Deploy
Open the .xcworkspace (not .xcodeproj) in Xcode and click on Run.
Buliding release version needs code signing
Before running simulator in Xcode, run .sh with -s first; Before running iphoneos in Xcode, run .sh without -s first.
Send patches
You can create patches and send them to our mailing list ios@v.o, or on our IRC.
Please see Git#Submitting_patches on how to send patches...
Notes
If everything goes well, congratulations to Lucky You! If not, please report any problem to our mailing list ios@v.o, on our IRC or join us on the forum.
History
The first version of this howto was written by jb on 18 July 2013.
Previous Version
The old version of the app can be compiled using this howto.