SoC 2010 Shader Support: Difference between revisions
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{{SoCProject|year=2010|student=[[User:Skoruga|Sasha Koruga]]|mentor=[[Adrien Maglo]]}} | {{SoCProject|year=2010|student=[[User:Skoruga|Sasha Koruga]]|mentor=[[Adrien Maglo]]}} | ||
=Shader support for video post-processing= | |||
==Abstract== | |||
A lot of video post-processing such as RGB-YUV conversion can be accelerated by using the GPU. This can either be achieved through a fragment shader, where it is the last step before a pixel is displayed on the screen, or it can be done with DirectCompute/CUDA/OpenCL. The method will vary depending on the task and intent. I will implement support for shaders by using the DirectX and OpenGL API and write a few shaders such as RGB-YUV conversion. | |||
Revision as of 19:47, 4 May 2010
This project is part of Google Summer of Code 2010.
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Shader support for video post-processing
Abstract
A lot of video post-processing such as RGB-YUV conversion can be accelerated by using the GPU. This can either be achieved through a fragment shader, where it is the last step before a pixel is displayed on the screen, or it can be done with DirectCompute/CUDA/OpenCL. The method will vary depending on the task and intent. I will implement support for shaders by using the DirectX and OpenGL API and write a few shaders such as RGB-YUV conversion.