VLCKit: Difference between revisions
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== How to build the framework == | == How to build the framework == | ||
Follow the quicksteps for your system on the [[OSXCompile | Building on Mac OS X]] page to build VLC. | |||
If the second make fails, giving you an error like: | If the second make fails, giving you an error like: | ||
| Line 27: | Line 13: | ||
then download and build x264. Then copy libx264.a into vlc/extras/contrib/lib/ | then download and build x264. Then copy libx264.a into vlc/extras/contrib/lib/ | ||
=== To build on Snow Leopard with 32-bit === | |||
On 10.6 64-bit compiling is default and also recommended (see [[OSXCompile | Building on Mac OS X]]). To build with 32-bit you need to set the environment as followed: | |||
$ [...] | |||
$ | |||
$ export CC=/Developer/usr/bin/llvm-gcc-4.2 | $ export CC=/Developer/usr/bin/llvm-gcc-4.2 | ||
$ export CXX=/Developer/usr/bin/llvm-g++-4.2 | $ export CXX=/Developer/usr/bin/llvm-g++-4.2 | ||
| Line 40: | Line 24: | ||
$ export OBJCFLAGS="-arch i386 -m32" | $ export OBJCFLAGS="-arch i386 -m32" | ||
$ export LDFLAGS="-arch i386" | $ export LDFLAGS="-arch i386" | ||
$ . | $ [...] | ||
=== Build the framework === | |||
* open <code>./vlc/extras/package/macosx/VLCKit.xcodeproj</code> | |||
* make sure the VLCKit target is selected | |||
* rightclick on target and build | |||
* | |||
== Basic usage in your application == | == Basic usage in your application == | ||
Revision as of 16:26, 20 December 2009
How to build the framework
Follow the quicksteps for your system on the Building on Mac OS X page to build VLC.
If the second make fails, giving you an error like:
ld warning: in ///Users/username/dev/vlc/extras/contrib/lib/libx264.a, file is not of required architecture
Undefined symbols:
"_x264_encoder_close", referenced from:
_Close in libx264_plugin_la-x264.o
etc...
then download and build x264. Then copy libx264.a into vlc/extras/contrib/lib/
To build on Snow Leopard with 32-bit
On 10.6 64-bit compiling is default and also recommended (see Building on Mac OS X). To build with 32-bit you need to set the environment as followed:
$ [...] $ export CC=/Developer/usr/bin/llvm-gcc-4.2 $ export CXX=/Developer/usr/bin/llvm-g++-4.2 $ export OBJC=/Developer/usr/bin/llvm-gcc-4.2 $ export CFLAGS="-arch i386 -m32" $ export CXXFLAGS="-arch i386 -m32" $ export OBJCFLAGS="-arch i386 -m32" $ export LDFLAGS="-arch i386" $ [...]
Build the framework
- open
./vlc/extras/package/macosx/VLCKit.xcodeproj - make sure the VLCKit target is selected
- rightclick on target and build
Basic usage in your application
The code should speak by itself
// Set up a videoView by hand. You can also do that in the nib file videoView = [[VLCVideoView alloc] initWithFrame:[[window contentView] bounds]]; [[window contentView] addSubview:videoView]; [videoView setAutoresizingMask: NSViewHeightSizable|NSViewWidthSizable]; // Init the player object player = [[VLCMediaPlayer alloc] initWithVideoView:videoView]; [player setMedia:[VLCMedia mediaWithPath:@"/to/my/movie"]]; [player play];
Sample code
You should be able to find sample code in:
- Framework/Examples: This is the folder that contains the VLC.framework basics usage.
- vlc-trunk/extras/MacOSX/VLC_app: This is the VLC application that uses the framework intensivly, this is much more advanced.