Difference between revisions of "VLCKit"
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Pdherbemont (talk | contribs) (Install CMake) |
Pdherbemont (talk | contribs) |
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=== One-click build === | === One-click build === | ||
* Install '''CMake''' | * Install '''CMake''' | ||
− | * get the [[ | + | * get the [[Git|VLC Source Code from Git]] |
* open vlc-trunk/extras/MacOSX/Framework/VLCKit.xcodeproj and make sure the '''vlc-contrib-core-framework''' target is selected. | * open vlc-trunk/extras/MacOSX/Framework/VLCKit.xcodeproj and make sure the '''vlc-contrib-core-framework''' target is selected. | ||
* Hit build. | * Hit build. |
Revision as of 10:17, 2 May 2008
Contents
How to build the framework
You have two options:
One-click build
- Install CMake
- get the VLC Source Code from Git
- open vlc-trunk/extras/MacOSX/Framework/VLCKit.xcodeproj and make sure the vlc-contrib-core-framework target is selected.
- Hit build.
Voilà!
Terminal build
- Install CMake
- get the VLC Source Code from SVN
- type in a terminal:
$ cd extras/contrib && ./bootstrap && make && cd ../.. && ./bootstrap &&./configure && make && cd extras/MacOSX/Framework && make
Basic usage in your application
The code should speak by itself
// Set up a videoView by hand. You can also do that in the nib file videoView = [[VLCVideoView alloc] initWithFrame:[[window contentView] bounds]]; [[window contentView] addSubview:videoView]; [videoView setAutoresizingMask: NSViewHeightSizable|NSViewWidthSizable]; // Init the player object player = [[VLCMediaPlayer alloc] initWithVideoView:videoView]; [player setMedia:[VLCMedia mediaWithPath:@"/to/my/movie"]]; [player play];
Sample code
You should be able to find sample code in:
- Framework/Examples: This is the folder that contains the VLC.framework basics usage.
- vlc-trunk/extras/MacOSX/VLC_app: This is the VLC application that uses the framework intensivly, this is much more advanced.