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Copyed from http://developers.videolan.org/vlc/vlc/INSTALL.win32
From http://developers.videolan.org/vlc/vlc/INSTALL.win32


$Id: INSTALL.win32 15707 2006-05-22 09:42:08Z xtophe $
INSTALL file for the Windows9x/Me/NT4/2k/XP version of the VLC media player


$Id: INSTALL.win32 15707 2006-05-22 09:42:08Z xtophe $
==Running VLC==


INSTALL file for the Windows9x/Me/NT4/2k/XP version of the VLC media player
If you have already built VLC (see below) or are using a binary release, just run 'vlc.exe'.


You can also run VLC from a dos command box, in which case you'll be able to use the command line arguments. You can obtain a list of these command line arguments by typing 'vlc --help' or 'vlc --help --advanced'.


Running VLC
To store a debug log of the current VLC session, you can use 'vlc -vv --extraintf=logger'. You will end-up with a vlc-log.txt file in your current directory.
 
<nowiki>===========</nowiki>
 
If you have already built VLC (see below) or are using a binary release,
just run 'vlc.exe'.
 
You can also run VLC from a dos command box, in which case you'll be able
to use the command line arguments. You can obtain a list of these command
line arguments by typing 'vlc --help' or 'vlc --help --advanced'.
 
To store a debug log of the current VLC session, you can use
'vlc -vv --extraintf=logger'. You will end-up with a vlc-log.txt file in
your current directory.


Additional documentation is available at http://www.videolan.org/doc/
Additional documentation is available at http://www.videolan.org/doc/




Building VLC from the source code
==Building VLC from the source code==
 
<nowiki>=================================</nowiki>


If you want to build VLC from sources, you can do it in several ways:
If you want to build VLC from sources, you can do it in several ways:
* natively on Windows, using cygwin (www.cygwin.com) with or without the POSIX emulation layer. This is the preferred way to compile vlc if you want to do it on Windows. NOTE: This is the PREFERRED way of building VLC natively (the others are not as much tested so expect more difficulties with them).
* natively on Windows, using MSYS+MINGW (www.mingw.org) (MSYS is a minimal build environment to compile Unixish projects under windoze. It provides all the common Unix tools like sh, gmake...) Please note that the gettext utilities are not included in the default MSYS/MINGW packages so you won't be able to build VLC with i18n support.
* natively on Windows, using Microsoft Visual C++. Even though we provide some msvc project files with vlc, this method is advised only if you just want to experiment/play with some basic functionality in vlc. The reason for this is that vlc depends on a lot of 3rd party libraries and building them in MSVC is not convenient and sometimes even impossible. ( NOTE: if you want to run vlc under the msvc debugger, you need to run it with the --fast-mutex --win9x-cv-method=1 options because the debugger usually loses signals sent by PulseEvent() )
* or on GNU/Linux, using the mingw32 cross-compiler.


- natively on Windows, using cygwin (www.cygwin.com) with or without the
==Getting the right compiler tools==
  POSIX emulation layer. This is the preferred way to compile vlc if you want
  to do it on Windows.
  NOTE: This is the PREFERRED way of building VLC natively (the others
  are not as much tested so expect more difficulties with them).
 
- natively on Windows, using MSYS+MINGW (www.mingw.org)
  (MSYS is a minimal build environment to compile Unixish projects under
  windoze. It provides all the common Unix tools like sh, gmake...)
  Please note that the gettext utilities are not included in the default
  MSYS/MINGW packages so you won't be able to build VLC with i18n support.
 
- natively on Windows, using Microsoft Visual C++. Even though we provide some
  msvc project files with vlc, this method is advised only if you just want to
  experiment/play with some basic functionality in vlc. The reason for this
  is that vlc depends on a lot of 3rd party libraries and building them in
  MSVC is not convenient and sometimes even impossible.
  ( NOTE: if you want to run vlc under the msvc debugger, you need to run it
    with the --fast-mutex --win9x-cv-method=1 options because the debugger
    usually loses signals sent by PulseEvent() )
 
- or on GNU/Linux, using the mingw32 cross-compiler.
 
Getting the right compiler tools
 
<nowiki>================================</nowiki>


- cross-compiling with mingw32:
; cross-compiling with mingw32
You first need to download a GNU/Linux cross-compiler version of mingw32.
: You first need to download a GNU/Linux cross-compiler version of mingw32.
: For Debian GNU/Linux users, you can use the mingw32, mingw32-binutils and mingw32-runtime packages.


For Debian GNU/Linux users, you can use the mingw32, mingw32-binutils and
; compiling natively on Windoze with cygwin
mingw32-runtime packages.
:You will need to download and run the setup.exe app from cygwin's web site (www.cygwin.com). You will also need to make sure you install at least the gcc-g++, gcc-mingw, mingw-runtime and win32-api packages.


- compiling natively on Windoze with cygwin:
; compiling natively on Windoze with MSYS+MINGW:
You will need to download and run the setup.exe app from cygwin's web site
: You will need to download and install the latest MSYS, MSYS-DTK and MINGW. The installation is really easy. Begin with the MSYS auto-installer and once this is done, extract MINGW into c:\msys\1.0\mingw. You also have to remember to remove the make utility included with MINGW as it conflicts with the one from MSYS (just rename or remove c:\msys\1.0\mingw\bin\make.exe).
(www.cygwin.com). You will also need to make sure you install at least the
:* http://www.mingw.org/download.shtml
gcc-g++, gcc-mingw, mingw-runtime and win32-api packages.
:* http://prdownloads.sf.net/mingw/MSYS-1.0.9.exe
:* http://prdownloads.sf.net/mingw/MinGW-3.1.0-1.exe
:* http://prdownloads.sf.net/mingw/msysDTK-1.0.1.exe


- compiling natively on Windoze with MSYS+MINGW:
==Getting the additional libraries==
You will need to download and install the latest MSYS, MSYS-DTK and MINGW.
The installation is really easy. Begin with the MSYS auto-installer and once
this is done, extract MINGW into c:\msys\1.0\mingw. You also have to remember
to remove the make utility included with MINGW as it conflicts with the one
from MSYS (just rename or remove c:\msys\1.0\mingw\bin\make.exe).


http://www.mingw.org/download.shtml
VLC depends on other libraries to provide some features like ac3 audio decoding or mpeg4 video decoding, etc...
http://prdownloads.sf.net/mingw/MSYS-1.0.9.exe
http://prdownloads.sf.net/mingw/MinGW-3.1.0-1.exe
http://prdownloads.sf.net/mingw/msysDTK-1.0.1.exe
 
Getting the additional libraries
 
<nowiki>=================================</nowiki>
 
VLC depends on other libraries to provide some features like ac3 audio decoding
or mpeg4 video decoding, etc...


Depending on your needs you will have to compile/install some or all of these
Depending on your needs you will have to compile/install some or all of these
external libraries.
external libraries.


* They can be found here (source code):
They can be found here (source code):
  http://download.videolan.org/pub/testing/contrib/
: http://download.videolan.org/pub/testing/contrib/


* We also provide a package with all the libraries already compiled so it is
We also provide a package with all the libraries already compiled so it is actually really easy to compile a full-featured version of vlc (these compiled libraries will only work with mingw or cygwin):
  actually really easy to compile a full-featured version of vlc (these compiled
:  http://download.videolan.org/pub/testing/win32/contrib-20060330-win32-bin-gcc-3.4.5-only.tar.bz2 (Check out for more recent versions at the same location).  
  libraries will only work with mingw or cygwin):
  http://download.videolan.org/pub/testing/win32/contrib-20060330-win32-bin-gcc-3.4.5-only.tar.bz2
  (Check out for more recent versions at the same location).  


  All you need to do is extract it in your root directory (the include files
All you need to do is extract it in your root directory (the include files and libraries will be put in /usr/win32). You can do this with the following command:  
  and libraries will be put in /usr/win32). You can do this with the following
tar xjvf contrib-20060330-win32-bin-gcc-3.4.5-only.tar.bz2 -C /
  command:  
Please note the "-C /".


    tar xjvf contrib-20060330-win32-bin-gcc-3.4.5-only.tar.bz2 -C /
An automated way of building the contrib libraries is provided in extra/contrib. It will download, configure and build the libraries. See the extras/contrib/README for more info.
 
  Please note the "-C /".
 
* An automated way of building the contrib libraries is provided in  
  extra/contrib. It will download, configure and build the libraries.
  See the extras/contrib/README for more info.


A complete list of the libraries on which we depend can be found here:
A complete list of the libraries on which we depend can be found here:
http://developers.videolan.org/vlc/
: http://developers.videolan.org/vlc/
 
Configuring the build


<nowiki>=====================</nowiki>
==Configuring the build==


Once you've got all the files you need in place, you need to configure the
Once you've got all the files you need in place, you need to configure the build with the `./configure' script.
build with the `./configure' script.


I'll assume that you are using the pre-compiled 3rd party libraries I'm
I'll assume that you are using the pre-compiled 3rd party libraries I'm providing and that they are in /usr/win32.
providing and that they are in /usr/win32.


If you are cross-compiling from Debian, you can use something
If you are cross-compiling from Debian, you can use something along those lines:
along those lines:


   ./bootstrap && \
   ./bootstrap && \
Line 149: Line 90:
       --enable-debug
       --enable-debug


If you are using cygwin, you can build VLC with or without the POSIX
If you are using cygwin, you can build VLC with or without the POSIX emulation layer. Without is usually better and with POSIX emulation hasn't been tested in about a year or so. So to build without the emulation layer, use something like this:
emulation layer. Without is usually better and with POSIX emulation
hasn't been tested in about a year or so. So to build without the
emulation layer, use something like this:


   ./bootstrap && \
   ./bootstrap && \
Line 175: Line 113:
       --enable-debug
       --enable-debug


If you want to use the emulation layer, then just omit the CC="gcc -mno-cygwin"
If you want to use the emulation layer, then just omit the CC="gcc -mno-cygwin" CXX="g++ -mno-cygwin" line. You're on your own though.
CXX="g++ -mno-cygwin" line. You're on your own though.


If you are compiling with MSYS/MINGW, then you can use something along those
If you are compiling with MSYS/MINGW, then you can use something along those lines:
lines:
   ./bootstrap && \
   ./bootstrap && \
   PKG_CONFIG_PATH=/usr/win32/lib/pkgconfig \
   PKG_CONFIG_PATH=/usr/win32/lib/pkgconfig \
Line 200: Line 136:
       --enable-debug
       --enable-debug


If you have used the "extras/contrib" way, you don't need to precise  
If you have used the "extras/contrib" way, you don't need to precise the CFLAGS, LDFLAGS and --with-foo-config-path=.
the CFLAGS, LDFLAGS and --with-foo-config-path=.
  ./bootstrap && \
  ./bootstrap && \
   ./configure \
   ./configure \
Line 215: Line 150:
See `./configure --help' for more information.
See `./configure --help' for more information.


Actually Compiling the VLC source
==Actually Compiling the VLC source==
 
<nowiki>=================================</nowiki>


Once configured, to build VLC, just run `make'.
Once configured, to build VLC, just run `make'.


Once the compilation is done, you can either run VLC directly from the source
Once the compilation is done, you can either run VLC directly from the source tree or you can build self-contained VLC packages with the following 'make' rules:
tree or you can build self-contained VLC packages with the following
'make' rules:
 
  make package-win32-base
  will create a subdirectory named vlc-x.x.x with all the binaries
  'stripped' (ie. without any debugging symbols).


  make package-win32-zip
make package-win32-base
  Same as above but will package the directory in a zip file.
will create a subdirectory named vlc-x.x.x with all the binaries 'stripped' (ie. without any debugging symbols).


  make package-win32
make package-win32-zip
  Same as above but will also create an auto-installer package. You will need
Same as above but will package the directory in a zip file.
  to have NSIS installed in its default location for this to work.


Well done, now you're ready to use VLC!
make package-win32
Same as above but will also create an auto-installer package. You will need to have NSIS installed in its default location for this to work.


<nowiki>=======================================</nowiki>
'''''Well done, now you're ready to use VLC!'''''

Revision as of 12:21, 24 June 2006

From http://developers.videolan.org/vlc/vlc/INSTALL.win32

$Id: INSTALL.win32 15707 2006-05-22 09:42:08Z xtophe $
INSTALL file for the Windows9x/Me/NT4/2k/XP version of the VLC media player

Running VLC

If you have already built VLC (see below) or are using a binary release, just run 'vlc.exe'.

You can also run VLC from a dos command box, in which case you'll be able to use the command line arguments. You can obtain a list of these command line arguments by typing 'vlc --help' or 'vlc --help --advanced'.

To store a debug log of the current VLC session, you can use 'vlc -vv --extraintf=logger'. You will end-up with a vlc-log.txt file in your current directory.

Additional documentation is available at http://www.videolan.org/doc/


Building VLC from the source code

If you want to build VLC from sources, you can do it in several ways:

  • natively on Windows, using cygwin (www.cygwin.com) with or without the POSIX emulation layer. This is the preferred way to compile vlc if you want to do it on Windows. NOTE: This is the PREFERRED way of building VLC natively (the others are not as much tested so expect more difficulties with them).
  • natively on Windows, using MSYS+MINGW (www.mingw.org) (MSYS is a minimal build environment to compile Unixish projects under windoze. It provides all the common Unix tools like sh, gmake...) Please note that the gettext utilities are not included in the default MSYS/MINGW packages so you won't be able to build VLC with i18n support.
  • natively on Windows, using Microsoft Visual C++. Even though we provide some msvc project files with vlc, this method is advised only if you just want to experiment/play with some basic functionality in vlc. The reason for this is that vlc depends on a lot of 3rd party libraries and building them in MSVC is not convenient and sometimes even impossible. ( NOTE: if you want to run vlc under the msvc debugger, you need to run it with the --fast-mutex --win9x-cv-method=1 options because the debugger usually loses signals sent by PulseEvent() )
  • or on GNU/Linux, using the mingw32 cross-compiler.

Getting the right compiler tools

cross-compiling with mingw32
You first need to download a GNU/Linux cross-compiler version of mingw32.
For Debian GNU/Linux users, you can use the mingw32, mingw32-binutils and mingw32-runtime packages.
compiling natively on Windoze with cygwin
You will need to download and run the setup.exe app from cygwin's web site (www.cygwin.com). You will also need to make sure you install at least the gcc-g++, gcc-mingw, mingw-runtime and win32-api packages.
compiling natively on Windoze with MSYS+MINGW
You will need to download and install the latest MSYS, MSYS-DTK and MINGW. The installation is really easy. Begin with the MSYS auto-installer and once this is done, extract MINGW into c:\msys\1.0\mingw. You also have to remember to remove the make utility included with MINGW as it conflicts with the one from MSYS (just rename or remove c:\msys\1.0\mingw\bin\make.exe).

Getting the additional libraries

VLC depends on other libraries to provide some features like ac3 audio decoding or mpeg4 video decoding, etc...

Depending on your needs you will have to compile/install some or all of these external libraries.

They can be found here (source code):

http://download.videolan.org/pub/testing/contrib/

We also provide a package with all the libraries already compiled so it is actually really easy to compile a full-featured version of vlc (these compiled libraries will only work with mingw or cygwin):

http://download.videolan.org/pub/testing/win32/contrib-20060330-win32-bin-gcc-3.4.5-only.tar.bz2 (Check out for more recent versions at the same location).

All you need to do is extract it in your root directory (the include files and libraries will be put in /usr/win32). You can do this with the following command:

tar xjvf contrib-20060330-win32-bin-gcc-3.4.5-only.tar.bz2 -C /

Please note the "-C /".

An automated way of building the contrib libraries is provided in extra/contrib. It will download, configure and build the libraries. See the extras/contrib/README for more info.

A complete list of the libraries on which we depend can be found here:

http://developers.videolan.org/vlc/

Configuring the build

Once you've got all the files you need in place, you need to configure the build with the `./configure' script.

I'll assume that you are using the pre-compiled 3rd party libraries I'm providing and that they are in /usr/win32.

If you are cross-compiling from Debian, you can use something along those lines:

 ./bootstrap && \
 PKG_CONFIG_LIBDIR=/usr/win32/lib/pkgconfig \
 CPPFLAGS="-I/usr/win32/include -I/usr/win32/include/ebml" \
 LDFLAGS=-L/usr/win32/lib \
 CC=i586-mingw32msvc-gcc CXX=i586-mingw32msvc-g++ \
 ./configure --host=i586-mingw32msvc --build=i386-linux \
     --disable-gtk \
     --enable-nls --enable-sdl --with-sdl-config-path=/usr/win32/bin \
     --enable-ffmpeg --with-ffmpeg-mp3lame --with-ffmpeg-faac \
     --with-ffmpeg-zlib --enable-faad --enable-flac --enable-theora \
     --with-wx-config-path=/usr/win32/bin \
     --with-freetype-config-path=/usr/win32/bin \
     --with-fribidi-config-path=/usr/win32/bin \
     --enable-live555 --with-live555-tree=/usr/win32/live.com \
     --enable-caca --with-caca-config-path=/usr/win32/bin \
     --with-xml2-config-path=/usr/win32/bin \
     --with-dvdnav-config-path=/usr/win32/bin \
     --disable-cddax --disable-vcdx --enable-goom \
     --enable-twolame --enable-dvdread \
     --enable-debug

If you are using cygwin, you can build VLC with or without the POSIX emulation layer. Without is usually better and with POSIX emulation hasn't been tested in about a year or so. So to build without the emulation layer, use something like this:

 ./bootstrap && \
 PKG_CONFIG_PATH=/usr/win32/lib/pkgconfig \
 CPPFLAGS="-I/usr/win32/include -I/usr/win32/include/ebml" \
 LDFLAGS=-L/usr/win32/lib \
 CC="gcc -mno-cygwin" CXX="g++ -mno-cygwin" \
 ./configure \
     --disable-gtk \
     --enable-nls --enable-sdl --with-sdl-config-path=/usr/win32/bin \
     --enable-ffmpeg --with-ffmpeg-mp3lame --with-ffmpeg-faac \
     --with-ffmpeg-zlib --enable-faad --enable-flac --enable-theora \
     --with-wx-config-path=/usr/win32/bin \
     --with-freetype-config-path=/usr/win32/bin \
     --with-fribidi-config-path=/usr/win32/bin \
     --enable-live555 --with-live555-tree=/usr/win32/live.com \
     --enable-caca --with-caca-config-path=/usr/win32/bin \
     --with-xml2-config-path=/usr/win32/bin \
     --with-dvdnav-config-path=/usr/win32/bin \
     --disable-cddax --disable-vcdx --enable-goom \
     --enable-twolame --enable-dvdread \
     --enable-debug

If you want to use the emulation layer, then just omit the CC="gcc -mno-cygwin" CXX="g++ -mno-cygwin" line. You're on your own though.

If you are compiling with MSYS/MINGW, then you can use something along those lines:

 ./bootstrap && \
 PKG_CONFIG_PATH=/usr/win32/lib/pkgconfig \
 CPPFLAGS="-I/usr/win32/include -I/usr/win32/include/ebml" \
 LDFLAGS=-L/usr/win32/lib \
 ./configure \
     --disable-gtk \
     --enable-nls --enable-sdl --with-sdl-config-path=/usr/win32/bin \
     --enable-ffmpeg --with-ffmpeg-mp3lame --with-ffmpeg-faac \
     --with-ffmpeg-zlib --enable-faad --enable-flac --enable-theora \
     --with-wx-config-path=/usr/win32/bin \
     --with-freetype-config-path=/usr/win32/bin \
     --with-fribidi-config-path=/usr/win32/bin \
     --enable-caca --with-caca-config-path=/usr/win32/bin \
     --with-xml2-config-path=/usr/win32/bin \
     --with-dvdnav-config-path=/usr/win32/bin \
     --disable-cddax --disable-vcdx --enable-goom \
     --enable-twolame --enable-dvdread \
     --disable-mkv \
     --enable-debug

If you have used the "extras/contrib" way, you don't need to precise the CFLAGS, LDFLAGS and --with-foo-config-path=.

./bootstrap && \
 ./configure \
     --disable-gtk \
     --enable-nls --enable-sdl \
     --enable-ffmpeg --enable-faad --enable-flac --enable-theora \
     --disable-cddax --disable-vcdx --enable-goom \
     --enable-twolame --enable-dvdread \
     --enable-mkv --enable-caca --enable-live555\
     --enable-debug


See `./configure --help' for more information.

Actually Compiling the VLC source

Once configured, to build VLC, just run `make'.

Once the compilation is done, you can either run VLC directly from the source tree or you can build self-contained VLC packages with the following 'make' rules:

make package-win32-base

will create a subdirectory named vlc-x.x.x with all the binaries 'stripped' (ie. without any debugging symbols).

make package-win32-zip

Same as above but will package the directory in a zip file.

make package-win32

Same as above but will also create an auto-installer package. You will need to have NSIS installed in its default location for this to work.

Well done, now you're ready to use VLC!