Difference between revisions of "Hacker Guide/How To Write a Module"

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== Introduction to modules writer guide ==
+
{{Back to|Hacker Guide}}
 +
LibVLC is based on many independent modules, like most competing multimedia frameworks. Each module provides specific functionality.
  
VLC is based on many independent modules, like most multimedia frameworks. Each module introduces a new functionnality.
+
This article focuses on adding a new module (a.k.a. plug-in) to VLC (or any other LibVLC application). You '''will need to read''' [[{{#rel2abs:../Core#VLC_Pipeline_and_Modularity}}|VLC Core and Modules ]] and [[Documentation:VLC_Modules_Loading|How VLC loads modules]] first, otherwise you will not be able to flesh out the content of your new module.
  
You '''MUST''' '''read''' [[Documentation:Hacker%27s_Guide/Core#VLC_Pipeline_and_Modularity|VLC Core and Modules ]] and [[Documentation:VLC_Modules_Loading|How VLC loads modules]] '''before''' reading this howto.
+
== In-tree and out-of-tree modules ==
  
This is a description about how you can write a new module for VLC.
+
Most existing VLC modules are provided as source code in the directory [[{{#rel2abs:../Modules source tree}}|modules]] within the main VLC source code repository (and also the source tarballs). They are compiled at the same time as the VLC core, and usually provided distributed together with VLC binary packages and installers. These modules are called in-tree modules.
  
== Git and Repository integration ==
+
However, it is also possible to write and compile VLC modules outside of VLC. That has some pros and cons over developing modules in-tree:
 +
===Pros===
 +
* Compilation is a lot faster (VLC and other modules are not included in the process).
 +
* You can use your own version control system, or even none at all.
 +
* The copyright license does not need to abide by the requirements of the [[VideoLAN]] association for inclusion in VLC.
 +
* The source code does not need to be provided, reviewed and accepted by the VLC developers.
 +
* The release schedule is independent of VLC releases. New versions of the module can be published at any time regardless of VLC release planning.
 +
* Different programming languages can be used at least in theory. (The main VLC code base only uses C, C++ and Lua, and on MacOS Objective C.)
 +
* The module can use software libraries that would be inadequate for VLC to depend on.
  
=== Git ===
+
===Cons===
If you plan to submit your work to VLC upstream, be sure to look at [[Git |the git introduction]] and check the [[Git#Submitting_patches_to_the_vlc-devel_or_x264-devel|send patches part].
+
* The VLC developers will not review the code, which would be a good opportunity to improve the code quality.
 +
* VLC translators will not take care of localization for the module(s) where applicable. VLC is translated in many tens of languages.
 +
* The module(s) cannot be distributed through the [http://www.videolan.org/ videolan.org] website and use the VideoLAN infrastructure such as the bug tracker and the build bots.
 +
* The module(s) will only work with the particular VLC (major) version that it has been compiled for. For instance, a module compiled for VLC 1.1.x will not work with VLC 1.0.x or VLC 2.0.x.
 +
* The module(s) will only work on the particular operating systems and architecture that it has been compiled for. For instance, a Windows 32-bit module will only work with Windows 32-bit versions of VLC. VLC supports many different combinations of operating systems and architectures.
  
=== Compiling your module ===
+
== Example stub module ==
First, find the right place under [[Modules_source_tree| modules/]] to add your new code.
 
  
# If you are adding a one-file module to the repository, just add its sources to the Modules.am in the same folder.
+
Let's start with a small example module in the C language:
# If you are adding a bigger modules to the repository:
+
<syntaxhighlight lang="c">/**
#* create a new directory
+
* @file hello.c
#* create a new Modules.am, inside that directory.
+
* @brief Hello world interface VLC module example
#* Add a corresponding Makefile line at the end of configure.ac for this new Modules.am.
+
*/
 +
#ifdef HAVE_CONFIG_H
 +
# include "config.h"
 +
#endif
  
To have the module built, you need to use VLC_ADD_PLUGIN or PKG_ENABLE_MODULES_VLC inside the configure.ac with your new module name as argument. Look at other modules for guidelines on how to add build and linkage options.
+
#include <stdlib.h>
 +
/* VLC core API headers */
 +
#include <vlc_common.h>
 +
#include <vlc_plugin.h>
 +
#include <vlc_interface.h>
  
After changing {{VLCSourceFile|name=configure.ac}}, you will always need to rerun
+
/* Internal state for an instance of the module */
./bootstrap && ./configure
+
struct intf_sys_t
 +
{
 +
    char *who;
 +
};
  
=== Loading your module ===
+
/**
 +
* Starts our example interface.
 +
*/
 +
static int Open(vlc_object_t *obj)
 +
{
 +
    intf_thread_t *intf = (intf_thread_t *)obj;
  
VLC keeps the cache of its modules (in ~/.cache/vlc/ on Linux), you'll have to delete it (or use vlc --reset-plugins-cache) so that your module gets loaded.
+
    /* Allocate internal state */
 +
    intf_sys_t *sys = malloc(sizeof (*sys));
 +
    if (unlikely(sys == NULL))
 +
        return VLC_ENOMEM;
 +
    intf->p_sys = sys;
  
Then use vlc -vvv --color --list to check that your plugin is seen by VLC.
+
    /* Read settings */
 +
    char *who = var_InheritString(intf, "hello-who");
 +
    if (who == NULL)
 +
    {
 +
        msg_Err(intf, "Nobody to say hello to!");
 +
        goto error;
 +
    }
 +
    sys->who = who;
  
You should also see it in the plugins dialog of the Qt interface (Linux and Windows).
+
    msg_Info(intf, "Hello %s!", who);
 +
    return VLC_SUCCESS;
  
== Example of an empty module  ==
+
error:
 +
    free(sys);
 +
    return VLC_EGENERIC;   
 +
}
  
We will start with a small example, so you can understand it better.
+
/**
<pre>/*****************************************************************************
+
  * Stops the interface.
  * Preamble
+
  */
  *****************************************************************************/
+
static void Close(vlc_object_t *obj)
 +
{
 +
    intf_thread_t *intf = (intf_thread_t *)obj;
 +
    intf_sys_t *sys = intf->p_sys;
  
#ifdef HAVE_CONFIG_H
+
    msg_Info(intf, "Good bye %s!", sys->who);
# include "config.h"
 
#endif
 
  
#include &lt;vlc_common.h&gt;
+
    /* Free internal state */
#include &lt;vlc_plugin.h&gt;
+
    free(sys->who);
 +
    free(sys);
 +
}
  
/*****************************************************************************
+
/* Module descriptor */
* Local prototypes.
+
vlc_module_begin()
*****************************************************************************/
+
    set_shortname(N_("Hello"))
 +
    set_description(N_("Hello interface"))
 +
    set_capability("interface", 0)
 +
    set_callbacks(Open, Close)
 +
    set_category(CAT_INTERFACE)
 +
    add_string("hello-who", "world", "Target", "Whom to say hello to.", false)
 +
vlc_module_end ()
 +
</syntaxhighlight>
  
static int  Open          ( vlc_object_t * );
+
And now some explanations about the code...
static void Close          ( vlc_object_t * );
 
  
/*****************************************************************************
+
=== Module Descriptor ===
* Module descriptor
 
  *****************************************************************************/
 
  
vlc_module_begin()
+
A {{VLC}} module '''must''' include a ''description'' of itself, and the ''parameters'' it accepts.  
    set_shortname( _("testmodule") )
 
    set_description( _("testmodle plug-in") )
 
    set_capability( "testing", 0 )
 
    set_callbacks( Open, Close )
 
    set_category( CAT_INTERFACE ) /* choose relevant category, default categories in vlc/include/vlc_configuration.h */
 
  
    add_integer( "test-angle", 1, "DVD Angle", "Default DVD Angle", false)
+
The module descriptor begins with:
vlc_module_end ()
+
<syntaxhighlight lang="c">vlc_module_begin()
 +
</syntaxhighlight>
 +
You should set some basic information about your module. This is for the dvdread module:
 +
<syntaxhighlight lang="c">    set_shortname(N_("DVD without menus"))
 +
    set_description(N_("DVDRead Input"))
 +
    set_category(CAT_INPUT)
 +
    set_subcategory(SUBCAT_INPUT_ACCESS)
 +
</syntaxhighlight>
 +
''Note'' the use of N_("") to create a string that needs to be translated by gettext.
  
 +
==== Capability and score ====
  
/*****************************************************************************
+
Definition '''Example''':  
* Open: initialize interface
+
<syntaxhighlight lang="c">  set_capability("interface", 0)
*****************************************************************************/
+
</syntaxhighlight>
static int Open( vlc_object_t *p_this )
+
This defines a module of "interface" capability and a score of 0.
{
 
}
 
  
/*****************************************************************************
+
The capability determines the type of module we are dealing with. It could be an access, a demux, a decoder, an interface, etc. Now is the time to '''re-read [[Documentation:VLC Modules Loading#How|how VLC loads modules]]'''.
* Close: destroy interface
 
*****************************************************************************/
 
static void Close( vlc_object_t *p_this )
 
{
 
}</pre>
 
  
== Detailed explanations  ==
+
*If VLC needs to load a specific name, it will load it by its name and VLC directly opens this module
 +
*If VLC needs a type of module ("I need a decoder"), VLC will load all modules matching this capability in a decreasing score order until one modules's Open() function (see later) returns VLC_SUCCESS.
  
=== Module Descriptor  ===
+
See the major types of [[Documentation:VLC Modules Loading#Capabilities|capabilities of VLC]].
  
A {{VLC}} module must include a description of itself, and the parameters it accepts.  
+
'''Score''' should be an integer, and related to other scores in the same category. Score 0 is a [[Documentation:VLC Modules Loading#Score_of_0|special case]].
 
 
The module descriptor begins with:  
 
<pre>vlc_module_begin();
 
</pre>
 
You should set some category information on your module:
 
<pre>    set_shortname( _("DVD without menus") );
 
    set_description( _("DVDRead Input") );
 
    set_category( CAT_INPUT );
 
    set_subcategory( SUBCAT_INPUT_ACCESS );
 
</pre>
 
Note the use of _("") to create a string that needs to be translated.  
 
  
==== Categories and SubCategories ====
+
==== Configuration categories and sub-categories ====
  
You should use '''one''' of the '''predefined categories'''. The categories include:
+
You should use '''one''' of the '''predefined categories''' for configuration. The configuration categories and sub-categories specify '''where''' the module will appear in the '''preferences''' UI dialog.
  
 +
The configuration categories include:
 
*CAT_INTERFACE  
 
*CAT_INTERFACE  
 
*CAT_AUDIO  
 
*CAT_AUDIO  
Line 113: Line 150:
 
*CAT_PLAYLIST
 
*CAT_PLAYLIST
  
You should use one of '''predefined sub-categories''' too.
+
You should use one of '''predefined sub-categories''' as well. See {{VLCSourceFile|include/vlc_configuration.h}} for definition of all configuration categories and sub-categories.  
 
 
See {{VLCSourceFile|name=include/vlc_configuration.h}} for definition of all categories and sub-categories.
 
  
==== Configuration and Parameters Options ====
+
==== Configuration parameters ====
  
You will need options for your module. Defining new options is easy.
+
You may need options to configure the run-time behavior of your module. Defining new options is easy.  
  
All options definitions take the following argument list:  
+
All option definitions take the following argument list:  
<pre> add_integer(name, value, text, longtext, advanced) </pre>  
+
<syntaxhighlight lang="c"> add_integer(name, value, text, longtext, advanced) </syntaxhighlight>  
*'''name''' is the string that identifies this parameter in the configuration. This name is used at the command prompt to set the configuration value.
+
*'''name''' is the string that identifies this parameter in the configuration. This name is used at the command prompt to set the configuration value.  
 
*'''value''' is the default value for this parameter,  
 
*'''value''' is the default value for this parameter,  
*'''text''' A short description of the parameter,  
+
*'''text''' A short description of the parameter, use _("") to create a string that needs to be translated,  
*'''longtext''' A complete description of the parameter,  
+
*'''longtext''' A complete description of the parameter, use _("") to create a string that needs to be translated,
*'''advanced''' Boolean, ADVanced Configuration. If TRUE, this parameter will only be displayed when using the --advanced flag. e.g.
+
*'''advanced''' Boolean, ADVanced Configuration. If TRUE, this parameter will only be displayed when using the --advanced flag.
  
 
+
<br> You may add the following options/parameter types to your module:  
You may add the following options/parameter types to your module:  
+
*add_integer,  
*add_integer,
 
 
*add_string,  
 
*add_string,  
 
*add_float,  
 
*add_float,  
Line 139: Line 173:
 
*add_directory,
 
*add_directory,
  
For complete definitions, see {{VLCSourceFile|name=include/vlc_plugin.h}}
+
For complete definitions, see {{VLCSourceFile|include/vlc_plugin.h}}
 +
 
 +
==== Callback  ====
 +
 
 +
The activation and deactivation functions, detailed afterwards, must be defined in the descriptor. This is so that the VLC core knows how to instantiate and run the module.
 +
 
 +
The set_callbacks() macro allows you to define 2 parameters: the first parameter is the pf_activate callback, and the second one, pf_deactivate. The functions are most often called "Open" and "Close" respectively, though. VLC invokes the pf_activate callback if/when it needs a plugin instance providing the correct interface, as declared with the set_capability() macro.
 +
 
 +
Conversely, VLC invokes the pf_deactivate callback when the plugin is no longer needed - but only if the pf_activate callback returned VLC_SUCCESS (0) earlier.
 +
 
 +
=== Open(vlc_object_t *) ===
 +
 
 +
The most important function of a module is the opening: the usually-named Open() function.
 +
<syntaxhighlight lang="c">static int  Open ( vlc_object_t * );</syntaxhighlight>
 +
The Open() function is called when the VLC core tries to open the module, and wants to load it.
 +
 
 +
During Open(), setup of structures, devices or I/O, checks should be done. A successful open should return VLC_SUCCESS. If the module cannot complete its initialization, it can return any other value, usually VLC_EGENERIC or VLC_ENOMEM.
 +
 
 +
The '''Open()''' function is expected to allocate private data (if any), and set up the private structure.
  
=== Open(vlc_object_t *)  ===
+
If the Opening fails, you may need to free any already allocated resources before returning. Otherwise, leaks will occur.
  
 
=== Close(vlc_object_t *)  ===
 
=== Close(vlc_object_t *)  ===
 +
The second most important function of a module is the closing: the usually-named Close() function.
 +
<syntaxhighlight lang="c">static int  Close ( vlc_object_t * );</syntaxhighlight>
 +
 +
The Close() function is called when the VLC core tries to close or unload an '''already-loaded''' module.
 +
 +
'''NB:''' If the Open() function failed, Close() will not get called.
 +
 +
During Close(), closing devices or I/O, and cleaning of structures should be done. Do not leak memory here!
 +
 +
The '''Close()''' function should deallocate private data.
 +
 +
== In-tree module integration ==
 +
 +
=== Git ===
 +
If you plan to submit your work to VLC upstream, be sure to look at [[Git |the git introduction]] and check the [[Git#Submitting_patches|send patches part]].
 +
 +
=== Compiling your module ===
 +
 +
==== Modules.am ====
 +
First, find the right subdirectory under [[{{#rel2abs:../Modules_source_tree}}| modules/]] to add your new code.
 +
 +
# If the module has only one source code file module, simply add it in the subdirectory (e.g. modules/control/hello.c).
 +
# Larger modules should get a sub-subdirectory of their own (e.g. modules/control/hello/*).
 +
 +
Then you need to declare the module in the build system. For example, the file {{VLCSourceFile|modules/control/Modules.am}} tells the build system which source files are needed for each control module. For the example above, we could add these lines:
 +
 +
<syntaxhighlight lang="c">
 +
libhello_plugin_la_SOURCES = hello.c
 +
libhello_plugin_la_CFLAGS = $(AM_CFLAGS)
 +
libhello_plugin_la_LIBADD = $(AM_LIBADD)
 +
libhello_plugin_la_DEPENDENCIES =
 +
# Always compile the hello module:
 +
libvlc_LTLIBRARIES += libhello_plugin.la
 +
</syntaxhighlight>
 +
 +
Note that indentation in Modules.am (if needed) uses tabulations (ASCII 0x09), not white spaces.
 +
 +
==== configure.ac ====
 +
 +
If the module depends on some new library, some architecture or some operating system characteristics, you may need to extend configure.ac to detect when and how to build the module. Refer to the configure.ac file and the [http://www.gnu.org/software/autoconf/manual/index.html GNU autoconf documentation] for details.
 +
 +
Once this is done, you should only need to rebuild VLC:
 +
<syntaxhighlight lang="bash">
 +
make
 +
</syntaxhighlight>
 +
(This will probably trigger a re-run of autoconf and automake, so it might take a while.)
 +
 +
=== Loading your module ===
 +
 +
VLC keeps a cache of available modules for performance reasons. It should be updated automatically. But you can use ''./vlc --reset-plugins-cache'' to force a reset.
 +
 +
Then use
 +
<syntaxhighlight lang="bash">
 +
./vlc -vv --color --list
 +
</syntaxhighlight>
 +
to check that your plugin is seen by {{VLC}}.
 +
 +
You should also see it in the plugins dialog of the [[Qt interface]] (Linux and Windows).
 +
 +
== Out-of-tree module ==
 +
 +
There is a dedicated article. Please read [[OutOfTreeCompile|out of tree compilation]].
 +
 +
== Sub-modules  ==
 +
 +
Sub-modules, declared in some module descriptors with
 +
 +
<syntaxhighlight lang="c">
 +
add_submodule()
 +
</syntaxhighlight>
 +
 +
work exactly the same way as modules. They are useful when different modules (usually but not necessarily of different capability) share common code. All sub-modules will be included in the same run-time library as the main module.
 +
 +
== Module types ==
 +
 +
Depending on the module capability, you will need more information, about the necessary functions to implement.
 +
 +
We will detail those here:
 +
* [[{{#rel2abs:../Access}}|Access]]
 +
* [[{{#rel2abs:../Demux}}|Demux]]
 +
* [[{{#rel2abs:../Access_Demux}}|Access_Demux]]
 +
* [[{{#rel2abs:../Decoder}}|Decoder]]
 +
* [[{{#rel2abs:../Interfaces}}|Interface]]
 +
* [[{{#rel2abs:../Video_Filters}}|Video filter]]
 +
* [[{{#rel2abs:../Video_Output}}|Video output]]
 +
* [[{{#rel2abs:../Audio_Filters}}|Audio filter]]
 +
* [[{{#rel2abs:../Audio_Output}}|Audio output]]
 +
 +
== Module load troubleshooting ==
 +
 +
Sometimes when building an in-tree module, stuff doesn't work due to build system problems and other inconsistencies.
 +
 +
You probably need to go to the root of your VLC source tree, and do something akin to the following. The examples here assume the ''bash'' shell.
 +
 +
==='''Mild version'''===
 +
 +
In some cases, automake dependencies break (for instance after some filenames have changed). This might then work:
 +
 +
<syntaxhighlight lang="bash">
 +
find . -name .deps -exec rm -rf \{\} \;
 +
./config.status
 +
make
 +
</syntaxhighlight>
 +
 +
...but not always, so it may save some headaches to always use the "medium version" below.
 +
 +
==='''Medium version''' (try this first)===
 +
 +
This is a more radical but still safe rebuild procedure:
 +
 +
<syntaxhighlight lang="bash">
 +
find . -name .deps -exec rm -rf \{\} \;
 +
./bootstrap
 +
./configure
 +
make
 +
</syntaxhighlight>
 +
 +
==='''Extreme version'''===
 +
 +
If the none of the above helped, you can clean the source tree as a measure of last resort.
 +
Before you proceed, it is highly recommended that you check which files are going to be erased:
 +
<syntaxhighlight lang="bash">
 +
git clean -nxd
 +
</syntaxhighlight>
 +
And then check what source code changes you would lose (if any):
 +
<syntaxhighlight lang="bash">
 +
git diff
 +
</syntaxhighlight>
 +
You can extremely easily lose entire days of hard work with the following commands.
 +
The first command will permanently remove any files not tracked in [[git]], including files that you might have created yourself.
 +
The second command will remove any uncommitted modification to existing files. Consider yourself warned.
 +
 +
'''!!!BEWARE: THIS MAY CAUSE UNRECOVERABLE DATA LOSS!!!'''
 +
 +
<syntaxhighlight lang="bash">
 +
git clean -fxd
 +
git reset --hard HEAD
 +
./bootstrap
 +
./configure
 +
make
 +
</syntaxhighlight>
  
 
{{Documentation}}  
 
{{Documentation}}  
 
 
[[Category:Coding]]
 
[[Category:Coding]]
 +
[[Category:Hacker Guide]]

Latest revision as of 17:15, 21 April 2020

← Back to Hacker Guide
LibVLC is based on many independent modules, like most competing multimedia frameworks. Each module provides specific functionality.

This article focuses on adding a new module (a.k.a. plug-in) to VLC (or any other LibVLC application). You will need to read VLC Core and Modules and How VLC loads modules first, otherwise you will not be able to flesh out the content of your new module.

In-tree and out-of-tree modules

Most existing VLC modules are provided as source code in the directory modules within the main VLC source code repository (and also the source tarballs). They are compiled at the same time as the VLC core, and usually provided distributed together with VLC binary packages and installers. These modules are called in-tree modules.

However, it is also possible to write and compile VLC modules outside of VLC. That has some pros and cons over developing modules in-tree:

Pros

  • Compilation is a lot faster (VLC and other modules are not included in the process).
  • You can use your own version control system, or even none at all.
  • The copyright license does not need to abide by the requirements of the VideoLAN association for inclusion in VLC.
  • The source code does not need to be provided, reviewed and accepted by the VLC developers.
  • The release schedule is independent of VLC releases. New versions of the module can be published at any time regardless of VLC release planning.
  • Different programming languages can be used at least in theory. (The main VLC code base only uses C, C++ and Lua, and on MacOS Objective C.)
  • The module can use software libraries that would be inadequate for VLC to depend on.

Cons

  • The VLC developers will not review the code, which would be a good opportunity to improve the code quality.
  • VLC translators will not take care of localization for the module(s) where applicable. VLC is translated in many tens of languages.
  • The module(s) cannot be distributed through the videolan.org website and use the VideoLAN infrastructure such as the bug tracker and the build bots.
  • The module(s) will only work with the particular VLC (major) version that it has been compiled for. For instance, a module compiled for VLC 1.1.x will not work with VLC 1.0.x or VLC 2.0.x.
  • The module(s) will only work on the particular operating systems and architecture that it has been compiled for. For instance, a Windows 32-bit module will only work with Windows 32-bit versions of VLC. VLC supports many different combinations of operating systems and architectures.

Example stub module

Let's start with a small example module in the C language:

/**
 * @file hello.c
 * @brief Hello world interface VLC module example
 */
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif

#include <stdlib.h>
/* VLC core API headers */
#include <vlc_common.h>
#include <vlc_plugin.h>
#include <vlc_interface.h>

/* Internal state for an instance of the module */
struct intf_sys_t
{
    char *who;
};

/**
 * Starts our example interface.
 */
static int Open(vlc_object_t *obj)
{
    intf_thread_t *intf = (intf_thread_t *)obj;

    /* Allocate internal state */
    intf_sys_t *sys = malloc(sizeof (*sys));
    if (unlikely(sys == NULL))
        return VLC_ENOMEM;
    intf->p_sys = sys;

    /* Read settings */
    char *who = var_InheritString(intf, "hello-who");
    if (who == NULL)
    {
        msg_Err(intf, "Nobody to say hello to!");
        goto error;
    }
    sys->who = who;

    msg_Info(intf, "Hello %s!", who);
    return VLC_SUCCESS;

error:
    free(sys);
    return VLC_EGENERIC;    
}

/**
 * Stops the interface. 
 */
static void Close(vlc_object_t *obj)
{
    intf_thread_t *intf = (intf_thread_t *)obj;
    intf_sys_t *sys = intf->p_sys;

    msg_Info(intf, "Good bye %s!", sys->who);

    /* Free internal state */
    free(sys->who);
    free(sys);
}

/* Module descriptor */
vlc_module_begin()
    set_shortname(N_("Hello"))
    set_description(N_("Hello interface"))
    set_capability("interface", 0)
    set_callbacks(Open, Close)
    set_category(CAT_INTERFACE)
    add_string("hello-who", "world", "Target", "Whom to say hello to.", false)
vlc_module_end ()

And now some explanations about the code...

Module Descriptor

A VLC media player module must include a description of itself, and the parameters it accepts.

The module descriptor begins with:

vlc_module_begin()

You should set some basic information about your module. This is for the dvdread module:

    set_shortname(N_("DVD without menus"))
    set_description(N_("DVDRead Input"))
    set_category(CAT_INPUT)
    set_subcategory(SUBCAT_INPUT_ACCESS)

Note the use of N_("") to create a string that needs to be translated by gettext.

Capability and score

Definition Example:

   set_capability("interface", 0)

This defines a module of "interface" capability and a score of 0.

The capability determines the type of module we are dealing with. It could be an access, a demux, a decoder, an interface, etc. Now is the time to re-read how VLC loads modules.

  • If VLC needs to load a specific name, it will load it by its name and VLC directly opens this module
  • If VLC needs a type of module ("I need a decoder"), VLC will load all modules matching this capability in a decreasing score order until one modules's Open() function (see later) returns VLC_SUCCESS.

See the major types of capabilities of VLC.

Score should be an integer, and related to other scores in the same category. Score 0 is a special case.

Configuration categories and sub-categories

You should use one of the predefined categories for configuration. The configuration categories and sub-categories specify where the module will appear in the preferences UI dialog.

The configuration categories include:

  • CAT_INTERFACE
  • CAT_AUDIO
  • CAT_VIDEO
  • CAT_INPUT
  • CAT_SOUT
  • CAT_ADVANCED
  • CAT_PLAYLIST

You should use one of predefined sub-categories as well. See include/vlc_configuration.h for definition of all configuration categories and sub-categories.

Configuration parameters

You may need options to configure the run-time behavior of your module. Defining new options is easy.

All option definitions take the following argument list:

 add_integer(name, value, text, longtext, advanced)
  • name is the string that identifies this parameter in the configuration. This name is used at the command prompt to set the configuration value.
  • value is the default value for this parameter,
  • text A short description of the parameter, use _("") to create a string that needs to be translated,
  • longtext A complete description of the parameter, use _("") to create a string that needs to be translated,
  • advanced Boolean, ADVanced Configuration. If TRUE, this parameter will only be displayed when using the --advanced flag.


You may add the following options/parameter types to your module:

  • add_integer,
  • add_string,
  • add_float,
  • add_bool,
  • add_key,
  • add_file,
  • add_directory,

For complete definitions, see include/vlc_plugin.h

Callback

The activation and deactivation functions, detailed afterwards, must be defined in the descriptor. This is so that the VLC core knows how to instantiate and run the module.

The set_callbacks() macro allows you to define 2 parameters: the first parameter is the pf_activate callback, and the second one, pf_deactivate. The functions are most often called "Open" and "Close" respectively, though. VLC invokes the pf_activate callback if/when it needs a plugin instance providing the correct interface, as declared with the set_capability() macro.

Conversely, VLC invokes the pf_deactivate callback when the plugin is no longer needed - but only if the pf_activate callback returned VLC_SUCCESS (0) earlier.

Open(vlc_object_t *)

The most important function of a module is the opening: the usually-named Open() function.

static int  Open ( vlc_object_t * );

The Open() function is called when the VLC core tries to open the module, and wants to load it.

During Open(), setup of structures, devices or I/O, checks should be done. A successful open should return VLC_SUCCESS. If the module cannot complete its initialization, it can return any other value, usually VLC_EGENERIC or VLC_ENOMEM.

The Open() function is expected to allocate private data (if any), and set up the private structure.

If the Opening fails, you may need to free any already allocated resources before returning. Otherwise, leaks will occur.

Close(vlc_object_t *)

The second most important function of a module is the closing: the usually-named Close() function.

static int  Close ( vlc_object_t * );

The Close() function is called when the VLC core tries to close or unload an already-loaded module.

NB: If the Open() function failed, Close() will not get called.

During Close(), closing devices or I/O, and cleaning of structures should be done. Do not leak memory here!

The Close() function should deallocate private data.

In-tree module integration

Git

If you plan to submit your work to VLC upstream, be sure to look at the git introduction and check the send patches part.

Compiling your module

Modules.am

First, find the right subdirectory under modules/ to add your new code.

  1. If the module has only one source code file module, simply add it in the subdirectory (e.g. modules/control/hello.c).
  2. Larger modules should get a sub-subdirectory of their own (e.g. modules/control/hello/*).

Then you need to declare the module in the build system. For example, the file modules/control/Modules.am tells the build system which source files are needed for each control module. For the example above, we could add these lines:

libhello_plugin_la_SOURCES = hello.c
libhello_plugin_la_CFLAGS = $(AM_CFLAGS)
libhello_plugin_la_LIBADD = $(AM_LIBADD)
libhello_plugin_la_DEPENDENCIES =
# Always compile the hello module:
libvlc_LTLIBRARIES += libhello_plugin.la

Note that indentation in Modules.am (if needed) uses tabulations (ASCII 0x09), not white spaces.

configure.ac

If the module depends on some new library, some architecture or some operating system characteristics, you may need to extend configure.ac to detect when and how to build the module. Refer to the configure.ac file and the GNU autoconf documentation for details.

Once this is done, you should only need to rebuild VLC:

 make

(This will probably trigger a re-run of autoconf and automake, so it might take a while.)

Loading your module

VLC keeps a cache of available modules for performance reasons. It should be updated automatically. But you can use ./vlc --reset-plugins-cache to force a reset.

Then use

 ./vlc -vv --color --list

to check that your plugin is seen by VLC media player.

You should also see it in the plugins dialog of the Qt interface (Linux and Windows).

Out-of-tree module

There is a dedicated article. Please read out of tree compilation.

Sub-modules

Sub-modules, declared in some module descriptors with

 add_submodule()

work exactly the same way as modules. They are useful when different modules (usually but not necessarily of different capability) share common code. All sub-modules will be included in the same run-time library as the main module.

Module types

Depending on the module capability, you will need more information, about the necessary functions to implement.

We will detail those here:

Module load troubleshooting

Sometimes when building an in-tree module, stuff doesn't work due to build system problems and other inconsistencies.

You probably need to go to the root of your VLC source tree, and do something akin to the following. The examples here assume the bash shell.

Mild version

In some cases, automake dependencies break (for instance after some filenames have changed). This might then work:

 find . -name .deps -exec rm -rf \{\} \;
 ./config.status
 make

...but not always, so it may save some headaches to always use the "medium version" below.

Medium version (try this first)

This is a more radical but still safe rebuild procedure:

 find . -name .deps -exec rm -rf \{\} \;
 ./bootstrap
 ./configure
 make

Extreme version

If the none of the above helped, you can clean the source tree as a measure of last resort. Before you proceed, it is highly recommended that you check which files are going to be erased:

 git clean -nxd

And then check what source code changes you would lose (if any):

 git diff

You can extremely easily lose entire days of hard work with the following commands. The first command will permanently remove any files not tracked in git, including files that you might have created yourself. The second command will remove any uncommitted modification to existing files. Consider yourself warned.

!!!BEWARE: THIS MAY CAUSE UNRECOVERABLE DATA LOSS!!!

 git clean -fxd
 git reset --hard HEAD
 ./bootstrap
 ./configure
 make
This page is part of official VLC media player Documentation (User GuideStreaming HowToHacker GuideModules)
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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.