Difference between revisions of "SoC 2010/DLNA UPnP Server Client Modules"
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The Digital Living Network Alliance (DLNA) offers a standard that many manufacturers use as a way to keep compatibility across different products that use UPnP. As of 2008, over 5,500 different devices and over 200 million sold products use the DLNA standard. This project will improve the current UPnP model, and apply the DLNA standard as Client/Server modules. | The Digital Living Network Alliance (DLNA) offers a standard that many manufacturers use as a way to keep compatibility across different products that use UPnP. As of 2008, over 5,500 different devices and over 200 million sold products use the DLNA standard. This project will improve the current UPnP model, and apply the DLNA standard as Client/Server modules. | ||
− | == | + | ==What I'm Working On== |
− | + | {| class="wikitable" | |
+ | |+ UPnP SD Client | ||
+ | ! !! Description !! Status | ||
+ | |- | ||
+ | ! Item Duplication Bug | ||
+ | | The current implementation of services_discovery_AddItem does not allow items to be inserted anywhere into any sub-node. The current fix must rebuild the whole UPnP Server directory on every directory update. This is not an optimal solution because it causes a "refresh" to be seen in the playlist. This also causes the users selection to disappear, and the user is required to traverse through the directory tree to find the item again. || style="background-color: yellow; font-weight: bold;" | On Hold (Semi-fixed) | ||
+ | |} | ||
− | + | {| class="wikitable" | |
+ | |+ UPnP DLNA Server | ||
+ | ! !! Description !! Status | ||
+ | |- | ||
+ | ! libdlna Implementation | ||
+ | | Implement the libdlna library, get simple test cases working. || style="background-color: green; font-weight: bold;" | Active | ||
+ | |- | ||
+ | ! Special Cases | ||
+ | | Implement special cases for certain devices such as the Playstation 3 and XBOX 360. This will require the use of Wireshark, or some other packet sniffer to be able to sort out what's going on between the consoles and a fully supported DLNA server. This is a requirement because I am unable to get my hands on a free specification of the DLNA standard. || style="background-color: red; font-weight: bold;" | Not Started | ||
+ | |} | ||
− | [http://en.wikipedia.org/wiki/Universal_Plug_and_Play Wikipedia UPnP] | + | ==Resources== |
+ | *[http://www.upnp.org/resources/upnpresources.zip Full UPnP Specification (Probably the best resource)] | ||
+ | *[http://libdlna.geexbox.org/ libdlna (by gxben, supports limited DLNA: PS3, XBOX 360)] IRC: [irc://irc.freenode.net/geebox #geebox] | ||
+ | *[http://en.wikipedia.org/wiki/Universal_Plug_and_Play Wikipedia UPnP] | ||
+ | *[http://en.wikipedia.org/wiki/Digital_Living_Network_Alliance Wikipedia DLNA] | ||
+ | *[http://wiki.videolan.org/SoC_2008/UPnP Basic client implementation for VLC] | ||
+ | *[http://www.dlna.org/ Official DLNA Page (Requires payment to see spec!)] | ||
+ | *[http://www.upnp.org/ Official UPnP Page (Provides free specification)] | ||
+ | *[http://pupnp.sourceforge.net/ libupnp (DLNA Support?)] | ||
− | + | ==GSoC Timeline== | |
+ | Timeline includes GSoC key dates. I will edit this as time goes along. | ||
− | + | '''May 24''' Start UPnP Server implementation | |
− | + | '''July 12''' Mid-Term Evaluations | |
− | + | '''July 16''' Mid-Term Evaluation Due Date | |
− | + | '''August 9''' Suggested Pencils Down - No new features, cleanup code, documentation, etc. | |
− | + | '''August 16''' Firm Pencils Down | |
− | ''' | + | |
+ | '''August 20''' Final Evaluation Deadline | ||
+ | |||
+ | ==Contact== | ||
+ | Catch me on freenode as Aust. Email me at atburrow at gmail dot com. |
Latest revision as of 22:00, 10 July 2010
This project is part of Google Summer of Code 2010.
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Contents
DLNA UPnP Server/Client Modules
Abstract
The Digital Living Network Alliance (DLNA) offers a standard that many manufacturers use as a way to keep compatibility across different products that use UPnP. As of 2008, over 5,500 different devices and over 200 million sold products use the DLNA standard. This project will improve the current UPnP model, and apply the DLNA standard as Client/Server modules.
What I'm Working On
Description | Status | |
---|---|---|
Item Duplication Bug | The current implementation of services_discovery_AddItem does not allow items to be inserted anywhere into any sub-node. The current fix must rebuild the whole UPnP Server directory on every directory update. This is not an optimal solution because it causes a "refresh" to be seen in the playlist. This also causes the users selection to disappear, and the user is required to traverse through the directory tree to find the item again. | On Hold (Semi-fixed) |
Description | Status | |
---|---|---|
libdlna Implementation | Implement the libdlna library, get simple test cases working. | Active |
Special Cases | Implement special cases for certain devices such as the Playstation 3 and XBOX 360. This will require the use of Wireshark, or some other packet sniffer to be able to sort out what's going on between the consoles and a fully supported DLNA server. This is a requirement because I am unable to get my hands on a free specification of the DLNA standard. | Not Started |
Resources
- Full UPnP Specification (Probably the best resource)
- libdlna (by gxben, supports limited DLNA: PS3, XBOX 360) IRC: #geebox
- Wikipedia UPnP
- Wikipedia DLNA
- Basic client implementation for VLC
- Official DLNA Page (Requires payment to see spec!)
- Official UPnP Page (Provides free specification)
- libupnp (DLNA Support?)
GSoC Timeline
Timeline includes GSoC key dates. I will edit this as time goes along.
May 24 Start UPnP Server implementation
July 12 Mid-Term Evaluations
July 16 Mid-Term Evaluation Due Date
August 9 Suggested Pencils Down - No new features, cleanup code, documentation, etc.
August 16 Firm Pencils Down
August 20 Final Evaluation Deadline
Contact
Catch me on freenode as Aust. Email me at atburrow at gmail dot com.