Difference between revisions of "Building VLMC"
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− | =Building VLMC from source= | + | [[File:VLMC icon.png|alt=|thumb|right]] |
+ | == Building VLMC from source == | ||
− | This wiki page has information on building VideoLAN Movie Creator | + | This wiki page has information on building [[VideoLAN Movie Creator]] (VLMC) from source. |
− | |||
− | |||
− | |||
− | + | VLMC is a free video editing software, offering features to realize semi-professional quality movies, but with the aim to stay simple and user-friendly. | |
− | + | === Resources === | |
− | + | VLMC requires a c++ compiler (g++), cmake, Qt(4.6+), libVLC and frei0r plugins. | |
− | To install libVLC, you are required to compile VLC | + | * To install [[Qt]], refer to: https://www.qt.io |
+ | * To install [[libVLC]], you are required to [[compile VLC]] | ||
+ | * To get the current source of {{VLC}}, refer to: [[GetTheSource]] | ||
+ | * For information on using Git, refer to: [[Git]] | ||
+ | * If you are interested in mailing lists, go to https://mailman.videolan.org/listinfo/. We have two VLMC mailing lists: | ||
+ | ** [https://mailman.videolan.org/pipermail/vlmc-announce/ vlmc-announce]: Official announcements (release, events, ...) | ||
+ | ** [https://mailman.videolan.org/pipermail/vlmc-devel/ vlmc-devel]: Developers discussions | ||
− | + | === Getting the code === | |
− | + | You can fetch the current VLMC working tree using Git: | |
+ | {{$}} git clone https://code.videolan.org/videolan/vlmc.git | ||
− | + | Do the same for VLC (as described in [[GetTheSource]]): | |
+ | {{$}} git clone git://git.videolan.org/vlc.git | ||
− | + | === Building VLMC on Linux === | |
− | |||
− | + | Following is the cleanest way of compiling VLMC (commands for *nix OS) | |
− | |||
− | |||
− | + | 1. Compile and install [[libVLC]], libVLC is required by VLMC (you can also install VLC using your Linux distribution), for example: | |
+ | {{$}} cd path_to_vlc_src | ||
+ | {{$}} ./bootstrap | ||
+ | {{$}} ./configure ''--your-options-here (see --help)'' | ||
+ | {{$}} make | ||
+ | {{prompt|root}} make install | ||
− | + | 2. For Compiling VLMC: | |
− | + | {{$}} cd path_to_vlmc_src | |
+ | {{$}} mkdir build && cd build | ||
+ | {{$}} cmake .. | ||
+ | {{$}} make | ||
− | + | 3. Run VLMC: | |
− | + | {{$}} ./vlmc | |
− | |||
− | + | ==== Building VLMC in developer mode ==== | |
− | |||
− | |||
− | + | By default, VLMC enables a crash handler, which is responsible for saving a backup of the project in the event of a crash. | |
− | |||
− | |||
− | |||
− | |||
− | + | While this might be handy for the users, it makes life harder on developers, since a debugger would attach to the daemon process instead of VLMC. | |
− | |||
− | |||
− | |||
− | + | In order to disable this, you'll need a tool such as ccmake, or cmake-gui, to disable the <code>WITH_CRASHHANDLER</code> option. | |
− | |||
− | + | Alternatively, you can invoke cmake with <code>-DWITH_CRASHHANDLER=OFF</code> flag | |
− | == | + | === Cross Compiling VLMC for Windows on Linux === |
− | + | VLMC can be cross-compiled for Windows, on Linux using mingw: | |
+ | {{$}} cd contribs | ||
+ | {{$}} sh contribs.sh | ||
+ | {{$}} cd .. | ||
+ | {{$}} mkdir win32 && cd win32 | ||
+ | {{$}} cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchain-win32.cmake .. | ||
+ | {{$}} make | ||
− | + | === Compiling on Mac OS === | |
− | |||
+ | ==== Dependencies ==== | ||
+ | * Build tools: Xcode command-line tools | ||
+ | * homebrew | ||
− | + | ==== Get the sources: ==== | |
+ | {{$}} git clone https://code.videolan.org/videolan/vlmc.git | ||
− | + | ==== Get the actual dependencies: ==== | |
− | + | {{$}} brew tap tomahawk-player/tomahawkqt5 | |
− | + | {{$}} brew install make | |
+ | {{$}} brew install vlc | ||
+ | {{$}} brew install qt5 | ||
+ | {{$}} brew install frei0r | ||
− | + | ==== Compile vlmc: ==== | |
− | + | Now cd to root source directory and build: | |
− | + | {{$}} mkdir build && cd build | |
+ | {{$}} cmake .. | ||
+ | {{$}} make | ||
− | + | This will by default create a Mac Bundle, <code>vlmc.app</code> in <code>/build/bin</code> | |
− | |||
− | + | ==== To create a dmg image: ==== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | To create a dmg image, uncomment <code>#dmg</code> in <code>/src/CMakeLists.txt</code>, at the end of the file. | |
− | |||
− | + | This creates the <code>app/dmg</code> in <code><build-directory>/bin</code> | |
− | |||
− | + | === Packaging VLMC === | |
− | |||
− | + | * On Linux, you can create deb/rpm package by using: | |
+ | {{$}} make package | ||
+ | * You can create NSIS installer for Windows using cross-compiling on Linux: | ||
+ | {{$}} make installer | ||
+ | Start hacking <span title="Wink">;-)</span> | ||
− | + | [[Category:Building]] | |
+ | [[Category:VideoLAN projects]] |
Latest revision as of 19:39, 9 March 2019
Contents
Building VLMC from source
This wiki page has information on building VideoLAN Movie Creator (VLMC) from source.
VLMC is a free video editing software, offering features to realize semi-professional quality movies, but with the aim to stay simple and user-friendly.
Resources
VLMC requires a c++ compiler (g++), cmake, Qt(4.6+), libVLC and frei0r plugins.
- To install Qt, refer to: https://www.qt.io
- To install libVLC, you are required to compile VLC
- To get the current source of VLC media player, refer to: GetTheSource
- For information on using Git, refer to: Git
- If you are interested in mailing lists, go to https://mailman.videolan.org/listinfo/. We have two VLMC mailing lists:
- vlmc-announce: Official announcements (release, events, ...)
- vlmc-devel: Developers discussions
Getting the code
You can fetch the current VLMC working tree using Git:
$ git clone https://code.videolan.org/videolan/vlmc.git
Do the same for VLC (as described in GetTheSource):
$ git clone git://git.videolan.org/vlc.git
Building VLMC on Linux
Following is the cleanest way of compiling VLMC (commands for *nix OS)
1. Compile and install libVLC, libVLC is required by VLMC (you can also install VLC using your Linux distribution), for example:
$ cd path_to_vlc_src $ ./bootstrap $ ./configure --your-options-here (see --help) $ make # make install
2. For Compiling VLMC:
$ cd path_to_vlmc_src $ mkdir build && cd build $ cmake .. $ make
3. Run VLMC:
$ ./vlmc
Building VLMC in developer mode
By default, VLMC enables a crash handler, which is responsible for saving a backup of the project in the event of a crash.
While this might be handy for the users, it makes life harder on developers, since a debugger would attach to the daemon process instead of VLMC.
In order to disable this, you'll need a tool such as ccmake, or cmake-gui, to disable the WITH_CRASHHANDLER
option.
Alternatively, you can invoke cmake with -DWITH_CRASHHANDLER=OFF
flag
Cross Compiling VLMC for Windows on Linux
VLMC can be cross-compiled for Windows, on Linux using mingw:
$ cd contribs $ sh contribs.sh $ cd .. $ mkdir win32 && cd win32 $ cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchain-win32.cmake .. $ make
Compiling on Mac OS
Dependencies
- Build tools: Xcode command-line tools
- homebrew
Get the sources:
$ git clone https://code.videolan.org/videolan/vlmc.git
Get the actual dependencies:
$ brew tap tomahawk-player/tomahawkqt5 $ brew install make $ brew install vlc $ brew install qt5 $ brew install frei0r
Compile vlmc:
Now cd to root source directory and build:
$ mkdir build && cd build $ cmake .. $ make
This will by default create a Mac Bundle, vlmc.app
in /build/bin
To create a dmg image:
To create a dmg image, uncomment #dmg
in /src/CMakeLists.txt
, at the end of the file.
This creates the app/dmg
in <build-directory>/bin
Packaging VLMC
- On Linux, you can create deb/rpm package by using:
$ make package
- You can create NSIS installer for Windows using cross-compiling on Linux:
$ make installer
Start hacking ;-)