Difference between revisions of "LibVLC Visual C++"
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The following is the simplest way to use libvlc with visual C++. | The following is the simplest way to use libvlc with visual C++. | ||
What you need is: libvlc.dll and the whole folder plugins; Copy the dll file and plugins folder into your Debug or Release directory. | What you need is: libvlc.dll and the whole folder plugins; Copy the dll file and plugins folder into your Debug or Release directory. | ||
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(Thanks neztol for the code) | (Thanks neztol for the code) | ||
− | [[Category: | + | [[Category:libVLC]] |
[[Category:Pages to check]] | [[Category:Pages to check]] |
Revision as of 09:29, 4 March 2019
The following is the simplest way to use libvlc with visual C++. What you need is: libvlc.dll and the whole folder plugins; Copy the dll file and plugins folder into your Debug or Release directory.
1. Create VC console project 2. Implement some functions to load libvlc.dll into your application:
Take a look at [1] to get more information about functions in libvlc.dll 3. Create a command that is used to pass to libvlc.dll This command is used to stream webcam to another machine:
char ** commands = new char*[6]; commands[0] = "testvlcconsole.exe"; //your application name commands[1] = "dshow://"; commands[2] = ":dshow-vdev=Logitech QuickCam Pro 3000 (08B0)"; commands[3] = ":dshow-adev="; commands[4] = ":dshow-size=176x144"; commands[5] = ":sout=#transcode{vcodec=h264,vb=1024,scale=1}:duplicate{dst=std{access=udp,mux=ts,dst=192.168.0.155:1234}}";
4. Main program:
- Initialize Library : load libvlc.dll and its functions - Create VLC instance: id = VLC_Create() - Initialize VLC : VLC_Init(id, int, commands) - Start playing: VLC_Play()
(Thanks neztol for the code)