Difference between revisions of "MacOSCompile"
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= [[GetTheSource|Get the source code]] = | = [[GetTheSource|Get the source code]] = | ||
− | + | git clone git://git.videolan.org/vlc.git | |
= Build VLC with a single command = | = Build VLC with a single command = |
Revision as of 08:10, 9 April 2018
This is an howto to compile VLC media player on macOS (also known as Mac OS X), focused on VLC 3.0 and later.
Contents
- 1 Pre-requisites
- 2 Get the source code
- 3 Build VLC with a single command
- 4 Build steps
- 5 Troubleshooting
Pre-requisites
Apple Software
- You need at least macOS 10.10. Any later version is strongly recommended, though.
- Xcode 9 and Developer Tools from developer.apple.com/xcode
Developer tools test
Make sure developer tools are installed by running
xcode-select --install
in the Terminal, if it pops up a window, click “Install”.
Compiler test
Ensure the compiler is found correctly by running
xcrun clang
in the Terminal, if this outputs anything else than clang: error: no input files
, see the troubleshooting part of this document.
Get the source code
git clone git://git.videolan.org/vlc.git
Build VLC with a single command
Setup a build folder:
cd vlc && mkdir build && cd build
And run the build:
../extras/package/macosx/build.sh
Wait and you have finished.
You can see more options for this build (change arch or sdk):
../extras/package/macosx/build.sh -h
In case this fails, please try the step-by-step build guide below using a clean checkout.
Build steps
Now, if you prefer, you can read the following detailed information on how the build internally works:
Additional development tools
You need development tools, notably all the autotools, to build VLC correctly.
Here is how:
cd extras/tools ./bootstrap && make cd ../..
Important: set the new PATH, before doing anything else.
export PATH=$PWD/extras/tools/build/bin:$PATH
Prepare 3rd party libraries
To compile VLC, you need lots of other libraries, called 3rd party.
First, set the correct SDK version for the 3rd party libraries, usually your current OS X Version:
export OSX_VERSION=10.11
Then, prepare the 3rd party library folder:
mkdir -p contrib/contrib-osx && cd contrib/contrib-osx ../bootstrap --build=x86_64-apple-darwin15
Prebuilt libraries (recommended)
If you want to download a prebuilt package of all the needed libraries.
make prebuilt
Now you can just skip to the Update PATH section.
Build your own libraries (not for the faint-hearted)
Note: In order to build the libraries you need to use an OS X SDK Version lower than 10.12, the 10.12 SDK causes problems
making it impossible to use the resulting libraries (and VLC build) on any macOS version lower than 10.12!
You can set the SDK Version (if it's installed) using export OSX_VERSION=10.11
.
You need to install the Java JDK.
If you want to build contribs from source, you first need to make gettext, which is needed for some other contrib libraries to build:
make -j4 .gettext
Now you need to update your path for the gettext tools to be usable later on, see the Update PATH section above.
Then fetch contrib sources:
make fetch
and build them with:
make
If you had no errors, the 3rd party libraries (contrib) are built correctly and you can proceed to the next step.
Update PATH
First we go back to the source directory:
cd ../..
And now we still need to add the contribs to our path, so they can be found:
export PATH=$PWD/contrib/x86_64-apple-darwin15/bin:$PATH
Bootstrap VLC
This will create the configure script:
./bootstrap
Check that there are no obvious errors at this stage, like missing gettext or an error at exit.
Configure the VLC build
Create a build folder:
mkdir -p build && cd build
To list the different options of configure:
../extras/package/macosx/configure.sh --help
To build a binary with the previously installed x86_64-apple-darwin15 contrib:
../extras/package/macosx/configure.sh --enable-debug --host=x86_64-apple-darwin15
By default it will not use the installed SDK, like Xcode does, but use System Root. This means that if you built contribs on your own, the configure script might behave unexpectedly, for example enabling functions which are not present in a given operating system version. To work around this and build against the latest installed SDK, you can use:
--with-macosx-sdk=`xcrun --show-sdk-path`
If you want to use a different SDK, you can list all installed SDKs with xcodebuild -showsdks
and to get the path for it, you can use the following command xcodebuild -version <SDK Flag from before> Path
.
For example: xcodebuild -version -sdk macosx10.11 Path
Build VLC
Just do:
make -j4
and wait...
Run VLC
After make
, you can just run VLC like so:
./bin/vlc-osx-static
If you want a VLC app bundle, just do
make VLC.app
And use it like a normal .app bundle.
Package VLC Application for Mac
If you want a disk-image:
make package-macosx
Note: If you want a more fancy disk image, you need the dmgbuild tool, which can be installed using pip install dmgbuild
if you have
python installed using Homebrew.
Sign VLC Application for Mac
If you want to sign your application with a certificate, for example for Gatekeeper, you need to run:
extras/package/macosx/codesign.sh -i "certificate name"
Troubleshooting
3rd party packagers and PATH
Pay careful attention to remove any reference to 3rd party package managersfrom your environment. This is important to avoid conflicts between your package manager (homebrew, fink, macports...) and the contrib package manager we use to build our contrib.
It shouldn't be necessary, but it can happen.
git must still be accessible though!
unset PKG_CONFIG_PATH unset PKG_CONFIG_LIBDIR export PATH=$PWD/build/bin:/bin:/sbin:/usr/bin:/usr/sbin:/usr/local/bin
Xcode 'No developer directory' error
When running xcrun clang
, if you see
Error: No developer directory...
then use xcode-select to select the developer directory within the Xcode package, to point to your xcode developer directory.
something like:
sudo /usr/bin/xcode-select -switch /Applications/Xcode.app/Contents/Developer