Difference between revisions of "SoC 2010/DLNA UPnP Server Client Modules"
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{{SoCProject|year=2010|student=[[User:Aust|Austin Burrow]]|mentor=[[User:thresh|Konstantin Pavlov]]}} | {{SoCProject|year=2010|student=[[User:Aust|Austin Burrow]]|mentor=[[User:thresh|Konstantin Pavlov]]}} | ||
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+ | ==Abstract== | ||
+ | The Digital Living Network Alliance (DLNA) offers a standard that many manufacturers use as a way to keep compatibility across different products that use UPnP. As of 2008, over 5,500 different devices and over 200 million sold products use the DLNA standard. This project will improve the current UPnP model, and apply the DLNA standard as Client/Server modules. | ||
==Resources & Research== | ==Resources & Research== |
Revision as of 15:59, 20 May 2010
This project is part of Google Summer of Code 2010.
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Abstract
The Digital Living Network Alliance (DLNA) offers a standard that many manufacturers use as a way to keep compatibility across different products that use UPnP. As of 2008, over 5,500 different devices and over 200 million sold products use the DLNA standard. This project will improve the current UPnP model, and apply the DLNA standard as Client/Server modules.
Resources & Research
Full UPnP Specification (Probably the best resource)
libdlna (by gxben, supports limited DLNA: PS3, XBOX 360) IRC: #geebox
Basic client implementation for VLC
Official DLNA Page (Requires payment to see spec!)
Official UPnP Page (Provides free specification)
Timeline
May 24 Start