Difference between revisions of "VLCKit"

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(fixed problem in compilation -- see http://forum.videolan.org/viewtopic.php?t=62802)
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then download and build x264. Then copy libx264.a into vlc/extras/contrib/lib/
 
then download and build x264. Then copy libx264.a into vlc/extras/contrib/lib/
 +
 +
* '''On Snow Leopard some additional flags are required to build a 32-bit copy'''
 +
$ cd extras/contrib
 +
$ ./bootstrap
 +
$ make
 +
$ cd ../..
 +
$ ./bootstrap
 +
$ export CC=/Developer/usr/bin/llvm-gcc-4.2
 +
$ export CXX=/Developer/usr/bin/llvm-g++-4.2
 +
$ export OBJC=/Developer/usr/bin/llvm-gcc-4.2
 +
$ export CFLAGS="-arch i386 -m32"
 +
$ export CXXFLAGS="-arch i386 -m32"
 +
$ export OBJCFLAGS="-arch i386 -m32"
 +
$ export LDFLAGS="-arch i386"
 +
$ ./configure
 +
$ make
  
 
* '''build the framework''':  
 
* '''build the framework''':  
 
** open projects/macosx/framework/VLCKit.xcodeproj  
 
** open projects/macosx/framework/VLCKit.xcodeproj  
 
** make sure the VLCKit target is selected  
 
** make sure the VLCKit target is selected  
** hit build  
+
** hit build
 
 
  
 
== Basic usage in your application ==
 
== Basic usage in your application ==

Revision as of 06:32, 4 September 2009

How to build the framework

$ git clone git://git.videolan.org/vlc.git
  • build the core components:
$ cd extras/contrib
$ ./bootstrap
$ make
$ cd ../..
$ ./bootstrap
$ export CC=/Developer/usr/bin/llvm-gcc-4.2
$ export CXX=/Developer/usr/bin/llvm-g++-4.2
$ export OBJC=/Developer/usr/bin/llvm-gcc-4.2
$ ./configure 
$ make

If the second make fails, giving you an error like:

   ld warning: in ///Users/username/dev/vlc/extras/contrib/lib/libx264.a, file is not of required architecture
   Undefined symbols:
      "_x264_encoder_close", referenced from:
      _Close in libx264_plugin_la-x264.o
   etc...

then download and build x264. Then copy libx264.a into vlc/extras/contrib/lib/

  • On Snow Leopard some additional flags are required to build a 32-bit copy
$ cd extras/contrib
$ ./bootstrap
$ make
$ cd ../..
$ ./bootstrap
$ export CC=/Developer/usr/bin/llvm-gcc-4.2
$ export CXX=/Developer/usr/bin/llvm-g++-4.2
$ export OBJC=/Developer/usr/bin/llvm-gcc-4.2
$ export CFLAGS="-arch i386 -m32"
$ export CXXFLAGS="-arch i386 -m32"
$ export OBJCFLAGS="-arch i386 -m32"
$ export LDFLAGS="-arch i386"
$ ./configure 
$ make
  • build the framework:
    • open projects/macosx/framework/VLCKit.xcodeproj
    • make sure the VLCKit target is selected
    • hit build

Basic usage in your application

The code should speak by itself

  // Set up a videoView by hand. You can also do that in the nib file
   videoView = [[VLCVideoView alloc] initWithFrame:[[window contentView] bounds]];
   [[window contentView] addSubview:videoView];
   [videoView setAutoresizingMask: NSViewHeightSizable|NSViewWidthSizable];
  
   // Init the player object
   player = [[VLCMediaPlayer alloc] initWithVideoView:videoView];
 
   [player setMedia:[VLCMedia mediaWithPath:@"/to/my/movie"]];
   [player play];

Sample code

You should be able to find sample code in:

  • Framework/Examples: This is the folder that contains the VLC.framework basics usage.
  • vlc-trunk/extras/MacOSX/VLC_app: This is the VLC application that uses the framework intensivly, this is much more advanced.