<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.videolan.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thewinchester</id>
	<title>VideoLAN Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.videolan.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thewinchester"/>
	<link rel="alternate" type="text/html" href="https://wiki.videolan.org/Special:Contributions/Thewinchester/"/>
	<updated>2026-11-04T18:23:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.videolan.org/index.php?title=VLC_GPU_Decoding&amp;diff=18800</id>
		<title>VLC GPU Decoding</title>
		<link rel="alternate" type="text/html" href="https://wiki.videolan.org/index.php?title=VLC_GPU_Decoding&amp;diff=18800"/>
		<updated>2011-03-12T18:09:29Z</updated>

		<summary type="html">&lt;p&gt;Thewinchester: Correcting URL to DxVA checker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction to GPU decoding in VLC  =&lt;br /&gt;
&lt;br /&gt;
The {{VLC}} framework can use your &#039;&#039;&#039;&#039;&#039;graphic card&#039;&#039;&#039;&#039;&#039; (aka GPU) to decode H.264 streams (wrongly called HD&amp;amp;nbsp;videos) under certain circumstances. &lt;br /&gt;
&lt;br /&gt;
VLC, in its &#039;&#039;&#039;modular&#039;&#039;&#039; approach and its transcoding/streaming capabilities, does decoding in GPU at the &#039;&#039;&#039;decoding stage only&#039;&#039;&#039; and then gets the data back to go to the other stages (streaming, filtering or plug any video output after that). &lt;br /&gt;
&lt;br /&gt;
What that means is that, compared to some other implementation, GPU decoding in VLC can be slower because it needs to get the &#039;&#039;data back from the GPU&#039;&#039;. But you can plug &#039;&#039;&#039;ANY&#039;&#039;&#039; video output (sink) to it and use &#039;&#039;&#039;all &#039;&#039;&#039;the VLC video filters. &lt;br /&gt;
&lt;br /&gt;
== Operating System support ==&lt;br /&gt;
=== Windows  ===&lt;br /&gt;
VLC 1.1 supports [http://en.wikipedia.org/wiki/DirectX_Video_Acceleration DxVA] in its version &#039;&#039;&#039;2.0&#039;&#039;&#039;. That means that &#039;&#039;Windows Vista&#039;&#039;, &#039;&#039;Windows 2008&#039;&#039; or &#039;&#039;Windows 7&#039;&#039; are &#039;&#039;&#039;required&#039;&#039;&#039;. If you are using &#039;&#039;Windows XP&#039;&#039;, VLC cannot work for you yet. &lt;br /&gt;
&lt;br /&gt;
=== Linux  ===&lt;br /&gt;
&lt;br /&gt;
On Linux, there is code for VDPAU and VAAPI. There is also some code for a VAAPI video output, that isn&#039;t merged in the current Git. &lt;br /&gt;
&lt;br /&gt;
Read [[VLC_VAAPI]] and [thresh&#039;s blog|http://strangestone.livejournal.com/107092.html] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X  ===&lt;br /&gt;
Mac OS X (X.6.3) provides a [http://developer.apple.com/mac/library/technotes/tn2010/tn2267.html new API] for decoding in GPU. This isn&#039;t working yet with VLC. Help is welcome.&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
To activate such a functionnality, use the VLC preferences.&lt;br /&gt;
[[File:VLC_GPU.png]]&lt;br /&gt;
&lt;br /&gt;
= Requirements for Windows DxVA2 in VLC =&lt;br /&gt;
&lt;br /&gt;
To check your DxVA compatibility, please &#039;&#039;&#039;download [http://bluesky23.yu-nagi.com/en/#DXVAChecker DxVA Checker]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Graphic card compatibility on Windows&amp;lt;br&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
=== nVidia  ===&lt;br /&gt;
&lt;br /&gt;
For nVidia GPU, you are &#039;&#039;&#039;required&#039;&#039;&#039; to use a GPU supporting [http://en.wikipedia.org/wiki/Nvidia_PureVideo PureVideo] in its 2nd generation (VP2 or newer), which means that you need a [http://en.wikipedia.org/wiki/GeForce_8_Series GeForce 8], [http://en.wikipedia.org/wiki/GeForce_9_Series GeForce 9] (advised), [http://en.wikipedia.org/wiki/GeForce_200_Series GeForce 200] or newer. &lt;br /&gt;
&lt;br /&gt;
We &#039;&#039;&#039;recommend&#039;&#039;&#039; strongly VP3 or VP4 GPU.&lt;br /&gt;
&lt;br /&gt;
To be sure, check your GPU against this table on [http://en.wikipedia.org/wiki/Nvidia_PureVideo#Table_of_PureVideo_.28HD.29_GPUs wikipedia] and check if you are VP2 or newer. &lt;br /&gt;
&lt;br /&gt;
=== ATI  ===&lt;br /&gt;
&lt;br /&gt;
For ATI GPUs, you &#039;&#039;&#039;NEED&#039;&#039;&#039; Catalyst 10.7, that is just out. &lt;br /&gt;
&lt;br /&gt;
Then, you are required to use a GPU supporting [http://en.wikipedia.org/wiki/Unified_Video_Decoder Unified Video Decoder]. &lt;br /&gt;
&lt;br /&gt;
We believe you need a [http://en.wikipedia.org/wiki/Unified_Video_Decoder#UVD_enabled_GPUs GPU supporting UVD2], like HD4xxx, 5xxx or 3200. One might have success with UVD+ GPU, like some HD 3xxx, but this isn&#039;t tested.&lt;br /&gt;
&lt;br /&gt;
=== Intel  ===&lt;br /&gt;
&lt;br /&gt;
Latest Intel GMA should work.&lt;/div&gt;</summary>
		<author><name>Thewinchester</name></author>
	</entry>
</feed>